TheTallRonan's Comments
Worst Designed Cards and Mechanics in the History of Hearthstone
I think Keleseth is similar kind of RNG — if they don’t draw him, they don’t have any good 2-drops, but if they draw him early, it’s basically game over
Worst Designed Cards and Mechanics in the History of Hearthstone
Speaking as a fellow LoR fanboy, I’m actually not a huge fan of how Purrsuit is designed —it’s like a Quest, but your opponent can’t see your level-up progress, or even that you have the quest in your deck. Which would make it feel pretty bad when you drop a 30/30 overwhelm out of nowhere, often winning the game instantly.
Then again, it might be a needed payoff, since every time I’ve tried it my opponent kills me four turns before I can summon Garfield. It’s also a decent tip-off that you’re running a bunch of random one-ofs in your deck.
Worst Designed Cards and Mechanics in the History of Hearthstone
Untapped potential
Quest: Do nothing.
Reward: All your cards are twice as strong for the rest of the game.
Goru the Mightree
Good, but might not be good enough to make treants work. I give it a Tree out of 5 stars.
Dragonblight Cultist
Invoke is good (I think?) but if he’s got 1 health, the attack bonus is totally useless . . . he’d at least need stealth or rush or something . . . who’s designing these cards again?
Learn Draconic
Curious how this works . . . does it always start in your hand? Can you play it alongside a normal quest? What does the UI look like (how is it different)?
Dragonbane
I really hope Inspire hunter doesn’t work. There’s no worse feeling than losing to a Hunter who just pushes button every turn.
Galakrond, the Wretched
I hate this card design. “Summon a random demon?” That’s anything from a 0/1 to, like, a 6/6. When you put this in Wild it gets even worse. I thought Blizzard had started gravitating away from swingy RNG design philosophy, but, nope. I guess we’re back in the Bane of Doom days.
Looking at the other cards too, I’m already worried about this expansion. Maybe the rest of the set will prove me wrong, but so far most of the cards look really bland, and the only one that doesn’t is even swingier RNG (the new Ysra). Maybe they spent all their budget on the new Autochess mode . . .
Tavern Brawl - Doom in the Tomb (Part 1)
That explains so much! I also did a “BFF” run as Lazul, and next run (Togwaggle) I started with like 7 BFF in my deck. And I was like “Wut? Is Togwaggle that OP?”
Why the Saviors of Uldum Meta Deserves Quiet Praise
Good article! What are the “sweeping changes” coming after year of the dragon? I don’t remember hearing about that.
Tombs of Terror Strategy Guide - Chapter 4: Halls of Origination - Icarax, Plague Lord of Wrath
Beat him on the first try using Brann. I got the treasure that makes your big minions cost 5, and the one that doubles all your legendary minions. I picked up every “legends” bucked I got offered, which was a lot. On the final fight, I dropped a double Emeriss on turn 5 and a double 16/16 King Krush on turn 6.
Super fun run. I’m really enjoying Tombs of Terror in general.
Tombs of Terror Coming September 17! Dual Classes, Signature Treasures, 16 Packs Rewards, Pre-Order For $19.99 For Extra Card Back + Random Legendary
I know Reno Mage is still super viable in Wild. Don’t know if you play Wild though
Tombs of Terror Coming September 17! Dual Classes, Signature Treasures, 16 Packs Rewards, Pre-Order For $19.99 For Extra Card Back + Random Legendary
Wait, Reno is “borderline unplayable?”
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
I mean they just nerfed him…maybe the nerf won’t be enough, but we can at least give them some credit
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
What is the real problem with the meta
Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!
I’m happy for the Barnes nerf, but honestly, Barnes was never the problem—interactivity is.
The reason Big Priest is so infuriating to play against is that most classes have NO WAY to disrupt their game plan. As soon as Big Priest plays a minion, you’re done for—either you let it live and it kills you, or you kill it, they resurrect a zillion copies of it, and then they kill you. It’s the Jade Druid scenario—either you rush them down immediately, or you lose to their infinite value infinite tempo BS.
There are obviously counters (entomb, polymorph, pretty much all of Shaman at this point) but none are in Neutral. What we need is a Neutral transform effect (one that’s more reliable than Overspark)—basically a way to disrupt their resurrect pool, without putting an otherwise-awful card in your deck.
Hello power creep, my old friend.