tailsfromvienna's Comments
The Great Dark Beyond Meta Report - This Is What the New Expansion Brought to Hearthstone
I think they wanted starships to matter, so they needed a slower environment.
Tavern Brawl - The Great Dark Beyond Recipe!
death knight – deathrattle
demon hunter – crewmates
druid – ramp
hunter – discover
mage – elementals/fire spells
paladin – librams
priest – dranei
rogue – burgle
shaman – asteroids/elementals
warlock – ?
warrior – dranei
(Live Now!) The Great Dark Beyond Expansion Launch Guide - Release Time, Freebies, New Mechanics & Decks, Signature Cards and More!
“Each player has got one free entry”
well, i have never played the pre-release brawl and still have to pay 2 tavern tickets for my first game.
what has gone wrong?
(Live Now) Hearthstone 31.0 Patch Notes - The Great Dark Beyond, Pre-Release Brawl, Weekly Quests, Community Days, Standard & Arena Updates
[Progression] Corrected the wording on the KEEP OUT: BEWARE OF DOGS Achievement.
[Progression] Fixed a bug where the Valedictorian’s Honor Achievement couldn’t be completed.
I am glad to read that at least one bugged achievement was repaired (i have not verified it yet).
That gives at least some hope that other bugged achievements will also be fixed in the future.
(Live Now) Hearthstone 30.6.2 Patch Notes - Standard, Wild and Battlegrounds Balance Changes, Bug Fixes
another patch goes by, but the “all you can eat” achievement (gameplay – year of the hydra: draw 100 cards with feast of souls) still cannot be advanced in any way.
apparently achievements cannot be advanced by uncraftable cards like the ones you get form core set. maybe this is a bug, maybe this is on purpose to extract money/gold/dust from achievement hunters.
however, feast of souls is from the “demon hunter initiate” set which consists only of uncraftable cards !!
even if i was willing to pay money/gold/dust just to be able to unlock the achievement i would never have a chance, because there is no craftable version of feast of souls in all of hearthstone.
Tavern Brawl - Aviana's Night
this time it’s just “put all the most expensive cards into your deck”
i played first turn travelmaster dungar into aman’thul and factorybot + one more creature, copied the factorybot and earned the concession from my opponent before my second turn.
that’s what titans did to this game
Tavern Brawl - All-Star Squad
some nice opposing strategies that i ran across recently:
Chaotic Tendril (surprisingly effective, because you can level up to high cost spells very quickly)
Flight of thr Bronze (can be a lot of fun, provided you hit Nozdormu the Timeless quickly so you ramp everyone to 10 mana, activating manathirst and giving you the mana to cast the discovered dragons)
still pogo conquers all, and should therefore be banned in this brawl
Tavern Brawl - All-Star Squad
I would like to see a twist season designed as follows:
it starts as all star squad tavern brawl, but after 24 hours, the card with the most wins is banned.
in addition, the matchmaking forbids mirror matches.
This way you can crown the “king of all star squad tavern brawl” on the first day, and then you get a 30-steps-stairway down with each card a little bit less effective/powerful than the last.
The meta would automatically change every day
Tavern Brawl - Battle of Tol Barad
i liked especially Spectral Trainee and Cult Neophyte from your deck.
you might want to replace Vicious Slitherspear with Mana Wyrm.
Tavern Brawl - Clockwork Card Dealer - Standard
elementals (mage or shaman) seem to be a natural fit for this brawl this time, but i do not see any ways to really abuse the brawl mechanic like it was possible with vanndar, watchpost or bibliomite
(Live Now!) Hearthstone 30.2.2 Patch Notes - Standard, Wild and Battlegrounds Balance Changes, Bug Fixes
now that Mystery Egg got BUFFED, the deck will certainly be much stronger.
i am so glad that i did not craft this, because blizzard not giving refunds for essentially killing a deck just does not seem really fair
Shop Update: New & Returning Constructed Skins, Wild Card Pack Bundles
the wild bundle is a cruel joke.
we just had 20 standard packs and 2 legends for 20 euro.
charging 30 euro for 30 wild packs and 2 wild legends puts wild cards at a higher price, while at the same time the card strength is much lower due to the ongoing power creep over the years.
once i thought i could assemble a complete hearthstone card collection at some point in the future, but after i opened some “reprinted legends” from caverns of time, which still leave the spot of the original card as missing (so i would have to get them twice to complete the collection) i lost my interest in that quest
Tavern Brawl - Pick a Hand, Any Hand
# 2x (2) Distressed Kvaldir
# 2x (2) Down with the Ship
# 1x (3) Floppy Hydra
# 1x (4) Helya
# 1x (5) Steamcleaner
#
AAEBAfHhBAP/4QST+wWXuAYC9fcFgvgFAAA=
Steamcleaner has even more potential:
Helya gives your opponent an unending stream of Plagues.
Destroy their deck before with Steamcleaner, then watch them get hit by multiple plagues every turn. Kvaldir and Down with the Ship buy you time before you reach Steamcleaner mana (unfortunately no ramp here), and after Steamcleaner hits Helya plagues their deck pile, and any leftover Kvaldirs and DwtS bury your oppenent even deeper.
The Hydra can be replaced with anything, depending on what you want to protect against.
The Plague deck is also a great counter against opposing Steamcleaner decks.
Tavern Brawl - Pick a Hand, Any Hand
# 2x (1) Biology Project
# 2x (1) Naturalize
# 1x (3) Floppy Hydra
# 1x (5) Steamcleaner
# 1x (9) Yogg-Saron, Unleashed
#
AAEBAZICA//hBKmVBpe4BgLpAY/2AgAA
Automaton Priest was a bad fit for this brawl, so i tried something else.
With 2 Biology Projects, Steamcleaner can be played on turn 2 even without the coin. Naturalize and the 5/5 body of Steamcleaner buys you time until Yogg-Saron takes over. To protect you against fatigue, you can choose between Jade Idol and Floppy Hydra. Most games are won by fatigue, of course.
I admit that I do not own Mecha’thun, which would maybe allow much easier wins (there is a deck posted by JennIsCool below)
Tavern Brawl - Pick a Hand, Any Hand
I was cutting the Creation protocols for Power Word: Synchronize for exactly this reason.
You want to mulligan both Automatons into your starting hand. Then creation protocol becomes useless. (went 2-1, won against plague death knight and rogue, lost against evolve shaman)
However, there are better strategies in this brawl anway.
i liked the evolve shaman deck that beat me, it makes perfect use of unstable portal.
compare that to the automaton strartegy, which has actually negative synergy with unstable portal.
Tavern Brawl - Too Many Portals!
i don’t get it
there are so many cool tavern brawls available (like the one from last week e.g.), but they keep giving us those pure rng brawls every other week that no one bothers to play after the first win.
Tavern Brawl - Ragnaros' Fire Festival
the kill count is bugged:
at the end of every match, the game gives exactly the same number for “mini-rag kills” and “total”, so i can never complete any achievements
Tavern Brawl - Ragnaros' Fire Festival
some things that could be added to the general information:
– healing totem resurrects minions that were killed by ragnaros
– if you still have 7 minions after the Ragnaros trigger, ragnaros will remove your right-most minion and replace it
– mass dispell (and presumably shard of the naaru too) silences ragnaros
– soul mirror copies ragnaros
grim patron is by far the best card in this format.
if you want to go for a less common strategy, you can go for quest warlock.
ragnaros proceeds your quest, and after you played tamsin, ragnaros fires at your opponent on both player’s turns
The most common strategy is enrage warrior with eggs.
ravenous kraken triggers eggs well.
# 2x (1) Dragon Egg
# 2x (1) Eternium Rover
# 2x (1) Foul Egg
# 2x (1) Garrosh’s Gift
# 2x (2) Anima Extractor
# 2x (2) Armorsmith
# 2x (2) Nerubian Egg
# 2x (2) Serpent Egg
# 2x (3) Acolyte of Pain
# 2x (3) Bomb Wrangler
# 2x (3) Devilsaur Egg
# 1x (3) Prince Renathal
# 2x (3) Ravenous Kraken
# 2x (3) Val’kyr Soulclaimer
# 2x (4) Axe Flinger
# 2x (4) Gruntled Patron
# 2x (4) Kodohide Drumkit
# 2x (5) Grim Patron
# 2x (6) Security Rover
# 1x (7) Hogger, Doom of Elwynn
# 2x (7) Underbelly Ooze
#
AAEBAQcCoLACl+8EE9QE+wzmEecR+RGrwgKvzQLk9wKz/ALBmQO9pgOrtgPV6APRoAS+4gSgmQX3wQX4ggbsqQYAAA==
Tavern Brawl - 'Servant of Yogg-Saron' Tryouts
funny how I wrote about the tavern brawl last week (Shiftcon West) that “it is definitely a brawl where rng is a dominant factor” …
… and now we get this
maybe the solution would be:
“destroy the top card of your deck, then draw a card and deal damage equal to its cost”
this would destroy the ceaseless expanse and then deal 25 from shirvallah, while still keping the giants active in case you draw shirvallah and/or expanse.
personally i think the “draw a paladin card from your deck and deal damage equal to its cost” is the more elegant solution, but you would need ways to shuffle shirvallah back into your deck or else the deck would fizzle upon drawing it