I have an idea, play a crazy draw fast tempo mage that runs either no spells but counterspell/manabind (you could avoid spells by playing minions only + mage weapon for draw) or one with more spells but still counter spells and manabinds (less safe), tempo your deck into fatigue as quickly as possible and then play your counterspell/manabind, after that turn then you can use King Togglewaggle to switch decks with them and your secret to prevent the switch back. you are left with cards while the opponent is left with no deck and no way to switch back.
I was thinking about ways to counter the king’s ransom as not many people seem to be taking it into consideration in these posts.
actually incorrect, weapon hate will make this card better, as they will not be able to play it at risk of triggering the deathrattle until a much later turn, means they have cards they cannot play
I have an idea, play a crazy draw fast tempo mage that runs either no spells but counterspell/manabind (you could avoid spells by playing minions only + mage weapon for draw) or one with more spells but still counter spells and manabinds (less safe), tempo your deck into fatigue as quickly as possible and then play your counterspell/manabind, after that turn then you can use King Togglewaggle to switch decks with them and your secret to prevent the switch back. you are left with cards while the opponent is left with no deck and no way to switch back.
I was thinking about ways to counter the king’s ransom as not many people seem to be taking it into consideration in these posts.