Swans's Comments
Nethrandamus
Yeah, this is super overrated. This is another one of those cards that you would want to draw early, but at the same time you really wouldn’t want to keep it in a mulligan, because you’d rather have cards you can actually play before the game gets out of hand. Is there an example of any card with a similar mechanic that has been successful? No. It’s a dead card until the mid-late game, and at the same time if you don’t draw it early enough, it’s not very useful. This is like a 2-star card at best.
Kronx Dragonhoof
Absolutely essential in Galakrond decks. Don’t even bother playing a Galakrond deck without him. You will be outclassed by every other Galakrond deck because they’re running Kronx.
So my interpretation of this card text is that this continuously summons, so long as its max health is greater than 1 at the time of its death. To me, this means that you can buff the health/attack on the card, which would generate even more resummons.
IF my interpretation is correct, then this card can be a total pain in the ass for the enemy, and it’s super underrated. Yes, it’s slow, and yes, you can basically only play it in the mid-to-late game if you’re not too far behind, but if the card text means what I think it means, this card can single-handedly carry you from the mid-to-late game to a win.
The enemy would have to deal at least 45 damage to this minion alone just to finally clear the damn thing, and they’d have to do it over at least 9 separate attacks. It’s not quite the same as Winged Guardian, currently one of the hardest cards to clear in the game, because it doesn’t have taunt and can’t be targeted, but there’s still a lot of pressure coming from this card, so the opponent is usually forced to do something about it.
This isn’t one of those instant swing-turn cards, but it can definitely be the beginning of the end for the enemy just through unrelenting pressure. Sure, a silence almost completely counters it, but those are kind of rare.