Surgeus's Comments
Runaway Blackwing
Ragnaros MK2. Inability to go face makes it much less of a threat.
Deathwarden
Well statted tech card. I like it. Quite meta relevant at the moment with libram of wisdom, toxic hunter, primes and other strong deathrattles.
Ironclad
This is really good. And pushes a new design direction a little too. Might help menagerie warrior.
Libram of Judgment
Great …. More librams… They are so much fun to play against… Even biggger highroll now for the discounters in your opening hand
Dark Inquisitor Xanesh
Just what priests need … More mana reduction
.. I remember the days when priests actually needed to pay for cards…
I Am Not Prepared: My Race to 1000 Demon Hunter Wins (Grand Finale)
I’ve played a bunch of games, but not interested in playing Demon Hunter a lot until there are enough cards to make some more varied, innovative and interesting decks.
Headmaster Kel'Thuzad
Also how would this work with defile – is the repeats part of the same first spell?
Headmaster Kel'Thuzad
I wonder how this would work with Soul Mirror?
Did their copies that kill them count as part of the “spell”…?
Same thing for something like Bees?
The Lurker Below
Good to see more cards that use positioning. Best case it’s a 3 damage enemy only board clear with a 6/3 body. Worst case it’s a a worse fire elemental.
Not a particularly valuable Battlecry to double with quest shaman most of the time.
Akama
We’ve seen an almost permanently stealthed minion in the lotus assassin. The main difference here is that this can go face again and again instead of being restricted to attacking minions to preserve the stealth. That was powerful it’s not a “prime” … you can just play it..
This wants to be played in an aggro deck where it basically reads “do 6 damage a turn” but it may be too slow for that. We’ll see if it can be made to work.. rogue does have the advantage of stowaway to pull cards added to your deck ..
This thing is so unfun. I’ve had it played against me in two games so far…
It’s singlehandedly won the game both times..
Game 1 a priest plays it on turn 5 with the tutor a minion and discount it by 2 and hits my Alexstraza, I spend everything to kill the damn 12/12 the. He raise dead and hits my stonemaul anchorman card draw the raise dead’s again and hits another two cards. I just lost with my hand being deleted and tempo massive minions …. No counterplay possible other than play aggro….
Game 2 against a warrior who played it on turn 8 I had a hand filled with 4 1/1 rush minions, a parade leader, stonemaul anchorman, rattlegore and etc… Which do you think he hit… Then I couldn’t do much to kill it at that point and died against the 12/12 2 turns later having lost my main victory condition in that matchup …
The card just destroys control match-ups…