sna7ch's Comments
Xilinhung's #9 Legend Big Spell Control Mage (May 2018)
It’s very good against:
Rogue (Odd and Miracle), for Cold Blood.
Druid (Cube Taunt), for Naturalize
Warlock (Cube and Control), for Dark Pack and (Zoo) Soulfire
Priest (Combo), for Inner Fire and because it’s a 4/6 body as well
Seem like a bunch of good reasons.
The Witchwood Inn-vitational Tournament on April 13th with Firebat, Dog, Savjz, Alliestrasza, Tyler, Orange, RDU, and Sjow!
Also, it says it starts at 9AM PST on top, and 9AM PDT below… someone had one too many 🙂
The Witchwood Inn-vitational Tournament on April 13th with Firebat, Dog, Savjz, Alliestrasza, Tyler, Orange, RDU, and Sjow!
Yep, they messed up. Tyler is in America and Savjz in Europe.
Updated: Fr0zen's Post-Nerf Giants Miracle Rogue (February 2018)
I still prefer the version with Leeroy and Cold Blood.
Updated: Fr0zen's Post-Nerf Giants Miracle Rogue (February 2018)
There are a lot of silences going, and Sherazin is also slow. I don’t like it in this deck.
Updated: Fr0zen's Post-Nerf Giants Miracle Rogue (February 2018)
I’d remove 1 Lasher and 1 Pod for 2 SI:7 Agents. I’m gonna try it with those changes.
Quest for Packs: You Could Win up to 3,000 Packs! Also, Introducing the Year of the Mammoth Card Pack Bundle!
Yes, screw that… who needs 3000 packs? People will take too long to open them, just reduce the number of packs, please…
Speaking for me, I really enjoy opening packs, my favorite time in HS. So, I don’t mind if they flood my account with countless packs to open. Bring them. Anyone else getting tedious? Just pass’em over to me.
The Darkness
Ok, I’ll take your word for it then. But it’s very strange they have the same exact wording for different effects, hopefully they will rectify that.
The Darkness
How do you know that? Intuition? Facts are facts, wording is the same, effect is the same. Can’t go around that. Either one is drawn and the effect happens, or all need to be drawn and the effect happens. It should be the same for both cards.
The Darkness
Anyway, I think it will “wake up” on the first candle. The next candles won’t do anything, he’s either dead, or not dormant.
The Darkness
Nothing. It’s a 20/20. While in dormant state, it’s not a minion, so you can’t target it and mass dispel won’t affect it.
The Darkness
For some reason my post didn’t make the board, admins didn’t like the web link for their own page.
Anyway, the wording is the same as for Deck of Wonders. Does that mean you have to draw all 5 to cast one spell?
Ben Brode Discusses Current Ranked System and Tournament Mode
Baddude,
Your idea is quite interesting, but I would add something to it. Let’s say your system (and let’s call it The System in this post) would kick off at rank 10. Players would still be able to choose between ranked play as it exists today or The System.
Rank 10
– Choose The System > Choose 2 decks from different classes > Battle with same player until one wins 2 games. If score is 2-1 (win 2 stars – win 1 star), if score is 2-0 (win 3 stars, lose 1 star)
– Choose Ranked Play as it exists today
Rank 5
– Choose The System > Choose 3 decks from different classes > Battle with same player until one wins 3 games. If score is 3-x (win 3 stars – win x stars), if score is 3-0 (win 4 stars, lose 2 stars)
– Choose Ranked Play as it exists today
At Legend rank, I don’t know how the maths are done for winning and losing ranks, so it would had to be different.
Point is.. provide some reward to people who commit to play more games, but give the option to opt out. I never reached Legend, my best rank was 1, but… Although I consider myself a semi-serious player, sometimes I just want to play a quick game in my mobile, and The System would take that way from me, and I’m pretty sure many serious players sometimes want to do just a quick match.
Another reason is that I bet there are many players to achieve rank 10, 5 or maybe even go to Legend Ranks and depend solely on 1 or 2 classes (or decks) with cards they crafted over time.
Remember, Hearthstone is still a F2P card game.
Overall, there should be some mechanics that could apply to those with a more competitive spirit, such as myself, but with some spins to make it more interesting and less grindy.
I see a bunch of people whining over a “cool” card, that can either create awesome or completely useless cards (or a mix) which will only delay the Rogue, and over that you still have to draw them, and hope for the best.
Why so many people are crying over these random creators is beyond me.