Smellberg's Comments
Tavern Brawl - 'Servant of Yogg-Saron' Tryouts
I’m now on game nubmer 8, trying to win a single one. This may be the worst brawl ever. It’s like loosing a game where you could have done nothing differently. It really sucks, and is no fun whatsoever. And I also think the brawl design is pretty lazy.
Tavern Brawl - Henchmania
After completing the quest, Lazul showed up and promised great things in the pack. Got a golden Boom Reaver from it. Coincidence?
Catrina Muerte
I just think we could have gone one expansion without ress. There are no ress cards for priest in basic or classic, so it doesn’t need to be there for the class to have it’s identity.
But I think you’re right. Wall priest may continue, even without scream I think… But lets hope not =D
Catrina Muerte
First mass ressurectuon, and now this. One of the high points for me in this rotation was to finally to not battle against ressurect priest. I don’t find this creative at all. But I remain hopeful that ressurect priest won’t only have an otk combo as win condition, since radiant elemental is rotating.
Nozari
So is all the defenders of Dalaran classes getting a 10 mana 4/12 dragon?
Nah… Hunters already got a 10 mana dragon, and dragons in druids is just silly.
Tavern Brawl - Brawliseum - Miniature Warfare
Only managed 5-3 in my last run. All losses against rogues. Swapped the cult master and a dreadlord for two soup vendors. We’ll see if it helps.
Tavern Brawl - Brawliseum - Miniature Warfare
7-3 and 8-3 with mecha’thun warlock.
### Custom Warlock
# Class: Warlock
# Format: Standard
# Year of the Raven
#
# 2x (1) Mortal Coil
# 1x (1) The Soularium
# 2x (2) Defile
# 2x (2) Novice Engineer
# 2x (4) Arena Treasure Chest
# 1x (4) Cataclysm
# 1x (4) Cult Master
# 2x (4) Gnomish Inventor
# 2x (4) Lifedrinker
# 2x (4) Shroom Brewer
# 1x (5) Big Game Hunter
# 2x (5) Despicable Dreadlord
# 2x (5) Dragonmaw Scorcher
# 2x (6) Dread Infernal
# 2x (6) Priestess of Elune
# 1x (7) Lord Godfrey
# 2x (8) Deranged Doctor
# 1x (10) Mecha’thun
#
AAECAf0GBqsG+QzO6QKc+ALx+wKPggMMnAK0AqgD+wfECOfLAvfNAtjlAsDsAu/xAuuJA+yJAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Tavern Brawl - Brawliseum - Miniature Warfare
Can minions be buffed? Or will they remain 1/1 no matter what?
Experimental OTK/Freeze Shaman
I think you need several turns to set it up. You can check out my deck on “apm shaman” that has a similar setup, but without Moorabi.
A Royal Recipe Tavern Brawl
The idea is letting players play and test cards and archetypes before crafting them. I think it is great, and a well designed brawl after a new expansion release.
Spirit of the Rhino
Does this count for minions who are buffed aswell? Like with The Boomship and Rocket Boots
Tavern Brawl - When Clones Attack!
And then you gotta to 6-7 weeks back to find the time before that. I think the frequency is too low. And this brawl with such great potential is probably gonna end after 2-3 victories.
Tavern Brawl - When Clones Attack!
Why can we never create our own decks??? This could have been so much fun if we could…
Rush Warrior
You could bring Gorehowl, as another push for lethal. You could go with two Militia Commanders for trading purposes. You could bring rampage, seeing that your minions take alot of pings.
Garrosh and Rotface are however both 8-drops, and these suggestions fall far below that. But I rarely find myself running out of cards, so it could be worth a shot, as these cards somehow synergizes with what the deck is trying to do.
Rastakhan's Rumble Card Reveal Schedule & Reveal Livestream Dates
Awesome that they got Regis! If they only could’ve done that when Ben Brode was there. They’re like brothers 😀
This may be the nail in the coffin for me in the tavern. Hearthstone was interesting when players experimented and played there own decks. Now the meta is “solved” in 24 hours after any expansion, and too many cards will never see play because the are too bad, though they never even got a chanse. Damn netdecking, damn stats, damn winrates, and damn metadecks that removes the fun of exploring and ecperiencing new decks and archtypes.