PuffyShirt's Comments
Zanananan's OTK Stargazer Luna Mage - Boomsday Theorycraft
I think there is too much card draw here… I think you could cut the acolyte and a loot hoarder for two tar creepers. You need to last long enough to have enough mana to play your combo. If you draw your combo pieces early your going to have hand-size issues and not enough mana to effectively cycle while you try to also keep yourself alive.
Haze's Combo Egg Priest - Boomsday Theorycraft
I agree… you only have two eggs, once they’re gone, the deathrattle synergies are meaningless. You at least need two cubes, and probably Spiritsinger Umbra to make this work. The Hunter version is good because Deathstalker Rexxar gives lasting value if you can’t make the egg synergies work, and you can use Stitched Tracker to find extra copies of the egg or cube.
Steel Rager
It does fit pretty well with the druid quest deck. It synergizes with the cards which summon a minion that costs 4 or less, and you don’t feel too bad playing this from hand as removal in the early part of the game, while adding to your quest completion.
Hearthstone The Witchwood Patch Notes for Patch 11.0 - The Witchwood & The Year of the Raven
Yes, go ahead and enjoy playing cheap Molten Giants from your hand, whilst I lament this nerf to the meta-defining Hemet-Holy Wrath-OTK Paladin deck, which renders it almost unplayable. LUL
Eidos' Fatigue Burst Warrior
Thanks for this deck. It’s fun. I played it 8 times last night. Had a 50% win rate. The surprise value is fun. Played 2 murloc paladins and beat them both, because they have a tendency to mill themselves, so you don’t even need all the pieces of the combo to do serious fatigue damage.
Reinfarattlelust
Love this deck…substituted an Ancestral Spirit for the Enhance-o-mechano since I don’t have that card. Still hoping for the dream… Sylvanas>Ancestral Spirit>Reincarnate. 🙂
Even if you play the optimal, 30 damage combo, it’s a 26 card combo with a lot of animations. There is not much time to mess around. If you are looking at the picture, the numbers in front of Floop’s and Pounce are coefficients of how many times you need to play that card, and not step numbers.