Numbskull420's Comments
Felfire in the Hole!
Why does the art make me think of that part in Game of Thrones where Cercei blows up everyone…. even that damn elf resembles her.
Anyhow, I like how spell damage makes this card much better, just +1 to spl dmg makes this deal 5 to all enemies + the fel spell you drew (hopefully) ain’t that bad for 5 mana in this case.
Snowball Fight!
Reminds me of Bouncing blade for warrior except you chose your first target and you freeze all survivors, seems fun plus it activates the new shaman legend
Dreadlich Tamsin
Board clear, board control, good draw, better hero power and some armor, all that… for 6 mana!?
Bearon Gla'shear
Shaman will now NEED frost spells with twinspell style mechanic or anything that adds frost spells to your hand, maybe something that adds a mage frost spell to your hand, now that I think about it… imagine this card being for mage
Mr. Smite
Also to note that Juggernaut got nerfed alone with this expansion adding around 12 new pirates to the pool with mostly having crappy stats but then again having Mr.Smite being the BEST pirate to pluck out of a Juggernaut sorta even things out.
Mr. Smite
I’m surprised it doesn’t have “other pirates” tag, in that case he’s kinda like Leeroy Jenkins for 1 more mana.
Mysterious Stranger Encounter in Mercenaries (Task Farming) Is Getting Rebalanced
“Oh no you can’t grind that stage anymore so now you have to grind that OTHER stage”….grinding is grinding so get over it.
There’s always options (like TWD telltale, pick one choice and see where your adventure takes you)
1: play the game mode and enjoy your self
2: don’t play the game mode and go play fortnite or among us or whatever turns you on
3: waste your time bitching about the game mode that you clearly don’t care about
4: …. (look at the flowers)
Merc is a new game mode and needs more time for it to flourish, if you’re a true fan of the mode then have patience.
Seek Guidance
This will NEVER be achieved by turn 7 , WAY too much stuff to play, can’t always expect to have the perfect draw in every game. Remember you need a 2,3,4,5,6,7,8 costs cards (palm reading could help out but could also mess things up) then play the 5 costs Xyrella THEN draw the 10 cost spell. You’re even lucky if you get it by turn 10.
Neeru Fireblade
To Tickatus yourself, or not to Tickatus yourself, that is the question…..
Nah really this card just seems weird, you’re gonna build a deck with cards that makes you draw quick and cards that destroys your deck BUT you wont want to destroy or discard this guy and this card in your hand is DEAD till your deck has 0 cards, very odd design.
Dean "Iksar" Ayala's Twitter Q&A - January 27, 2021 - Roundup of All Answers - New Classes, Mechanics That Might Make It Into The Game, Achievements and More!
I think totems could definitely be added to BGs but mainly as support minions, as I don’t see a full totem build being a thing that makes sense as most have 0 atk and that concept should still remain like that in BGs, so maybe giving adjacent minions some sort of buff when the “battle begins” like Divine shield, windfury or just basic stats seems like it would work fine.
The reason I put battle begins in quotation is to avoid issues where if a minion dies then the next one gains the buff, I think that would just create problems but then again aside from taking a hit the totem itself becomes useless during the battle after giving those buffs, maybe give some Deathrattles to some, I dunno just a concept I guess.
19.4.1 Patch Notes - Hysteria Works Only on Enemy Minions, Duels Balance Changes - January 28
From my point of view this nerf needed to kill this otk combo regardless of what card they touched, that being said I suppose there were other solutions without them tweaking a brand new card, like adding “On first attack deal 2 to enemy hero” to Tiller or adding the “Can’t be targeted by spells or Hero Powers” to the Immune keyword it self.
I’m still surprised they haven’t giving a real keyword for that yet like Spellguard or something, there’s an unofficial term called Elusive in HS wiki. Once upon a time Lifesteal wasn’t a keyword.
19.4.1 Patch Notes - Hysteria Works Only on Enemy Minions, Duels Balance Changes - January 28
I think they made a good call here considered Hysteria is the new card that initiated a Wild otk deck, I mean we could of seen Blizz completely kill off a card like Tiller or Deathspeaker, being unable to target your own minions is no big deal in my opinion. All in all Hysteria is still a good card and yes I know about Apotheosis losing value but that’s about the only time you target your own minion.
Oh My Yogg!
Won’t wanna play this when you start on turn one…. unless you want to counter the coin, but then again there’s a lot of 0 costs spells that could turn on you like Lightning Bloom, preparation or embiggen but there’s also tons of shitty ones to. Either way still acts as a form of counter for paladin
Not that great vs card generating mages and rogues since they can just throw some random crappy spell at it, like when mage generates that crappy sidequest for elementals from wandmaker or whatever…. you can turn that into a “possible” good 1 cost spell again >:)
Also to note you could sell your first Mishmash (depending on how much you invested into it) before you get your other 2 Mishmash if you don’t care for having 1 oversized minion, could be a thing either way I like Mishmash