Nightfall's Comments
Mimiron's Head
‘Bask in the glory of the V-07-TR-0N!’
4/5, only reason it’s not 5/5 is because V-07-TR-0N is not strong enough to basically win you the game when it’s summoned
23.0 Hearthstone Patch Notes - Year of the Hydra, Wild Nerf Reverts, Diamond Drek'thar, Battlegrounds, Mercenaries and Duels Updates
A really cool card, but a shame that it costs 25$ or 3000 gold
Sira'kess Cultist
With statlines like these you won’t ever reach the point where abyssal curses will deal a significant amount of damage
Quest Decks in Year of the Mammoth and The Witchwood
actually quite interesting, according to the text of greymane, you could play a quest and as long as you don’t reshuffle it back in your deck, it will be all even cards and the effect should trigger
Ferocious Howl
let’s just say it’s not a bad card, it could see play, but will be the first card to be cut if it makes any list.
Bewitched Guardian
Ultimate infestation is an exception, but nourish is just flexible, not necessarily a good card draw. wrath is pretty good tho. branching paths is not good card draw, just very flexible, again, druid is flexible, ferocious howl isn’t even out yet, so we don’t know yet if it’s good. naturalize is a joke
I guess they have better card draw than I initially thought when I wrote this comment, but I kind of expected this kind of reaction and wanted to see what would happen
Druid of the Scythe
I am not saying it’s a bad card, but it doesn’t have the same purpose as arcane golem. this card will never replace arcane golem in any way, matter or form because it can’t go face, but that doesn’t make it a bad card. it could work in another type of deck, probably a slower one.
Ferocious Howl
3 mana is quite expensive and I don’t think you’ll be able to get that much cards in your hand (ultimate infestation is an exception), but since it draws, maybe it works out.
still, I am doubtful
2/5
Bewitched Guardian
why tho?
this is just a twilight drake costing 1 more with taunt…
in the class with usually the worst card draw…
like… why?
1/5
Druid of the Scythe
arcane golem was good because it had CHARGE, this has RUSH. the 2 are incomparable, because this one is for trading, arcane golem was for finishing the opponent
Arcane Keysmith
while it does add some randomness to the equation, 3 things can happen at that point:
1. you get the perfect secret for the situation
2. you get a mediocre secret, which does help, but you’d rather have had a secret which is guaranteed to be good from your deck
3. all options are bad, none of the secrets complement your current situation. life feels bad
of course, 1 is perfect, you want to play the card for those situations, but they’re unlikely and what’s much more likely to happen is situation 2. a mediocre secret while good enough, isn’t worth 3 mana at all, I’d guess around 2 mana, maybe 2,5. 3 is the worst case which is quite unlikely, but can ruin a 4 mana play.
arcanologist doesn’t ruin mana, because a 2 mana 2/3 draw a secret is amazing, and you don’t even have to play the secret right away. you can wait for the perfect moment to play it and will at least require your opponent to play around it, which is usually worth it.
and as guyopt said, 2/2 is not worth 2 mana
also, you’re not drawing any card, you have to see this card as a battlecry minion that activates its battlecry later in the game. drawing is much better as it thins out your deck, which usually increases the chance to draw big spells or minions.
all in all, on average I see this minion being worth exactly 4 mana, sometimes a bit more, sometimes a bit less.
I truly believe it’s worth 3/5 stars
Arcane Keysmith
compared to arcanologist it might be a little bit worse
+it creates a secret instead of drawing it, meaning you’re less likely to fatigue (but at that point if your opponent isn’t dead yet as mage, you’re not doing so well)
+it’s worth around 4,5 mana (2/2 body = around 1,5 mana, ofc secret is worth 3 mana (although it’s random so there’s an argument to be made on if a random secret is worth 3 mana))
+you get to choose from 3 secrets instead of drawing 1 in your deck without control over which one (although you can just limit the secrets in your deck to good ones)
-arcanologist can be played on 2 with a better body, and allows for a turn 3 play
-arcanologist thins out your deck by 1 card, secrets are quite cheap and you wouldn’t want to draw it later in the game
-while arcane keysmith grants you 3 random options, arcanologist draws you 1 at random, but from your deck, which usually are good secrets.
overall, I think arcanologist is still much better, but that card was busted, so there’s potential for this card.
3/5
Witchwood Piper
Might as well play just the 4 mana 2/4 draw a card so that you’re likelier to get your bigger cards for more tempo
Archmage Arugal
Will be fun for the first month, afterwards it will just leave that bad taste in your mouth like all other aggro decks, won’t be pretty, but then again, at least it’s not jades
Dark Pact
well, I certainly hope it will see play but I still doubt if the heal is really worth the price
Thank god they just banned switcheroo in wild entirely, it’s not a fun deck to play against