Nightfall's Comments
Commander Ulthok
At least you can watch your opponent do some amazing plays while you’re dying.
Commander Ulthok
That’s right, but is it worth playing a card that is absolutely dead unless you’re winning, at which point this card is just a win more card?
Immolate
Do you realise that the best deck atm is mech paladin, and they tend to vomit their cards on the board…
Tidelost Burrower
This card will fail only because murloc shaman doesn’t have enough in standard.
That is not to say this card is bad, it’s good. It dredges, summons great stats for the cost, potential extra effect because the copy can have a deathrattle or ongoing effect.
4/5
Command of Neptulon
Instantly reacts to the board, enormous stats for the cost with the downside being a meager 1 overload.
5/5
Moonbeam
1 mana deal 2 damage has always been fair, also, it can go face.
If anything, someone will make an OTK with it in wild.
4/5
Immolate
What you talking about? The game is in a much healthier spot now. This card is by no means overpowered, but I agree, I dislike the idea of disrupting people’s stuff like this. Still, it’s only for one class, so it won’t be too bad. What is bad is when there was never time to play a high mana cost card, which was the meta not too long ago…
Spirit of the Tides
This should maybe be considered more of a 3 mana card, as on turn two, it will suck.
So, a 3 mana 3/4 with the potential to become larger every turn. It’s probably dead before the next turn, and even if it isn’t, it requires you to waste at least 1 mana to get a buff at all.
2/5, I don’t see this one working out.
Immolate
‘Great’ against combo decks is an overstatement, but at least there it may be useable.
Immolate
4 mana do nothing is garbage. People mustn’t underestimate how much can be done in 3 turns. This will be great against combo decks, but any aggro deck will not be bothered in the slightest when this card sees play.
Will be great fun though, the tears of all them combo players will be beautiful.
2/5
Commander Ulthok
I don’t know but this effect seems worse than letting your opponent draw 2 cards…
Clash of the Colossals
Could’ve been 0 mana, then, maybe it could see some play.
There is just no moment where you can spend 3 mana for such a minor upside down the road. Even on turn 10, you may just not be able to play the colossus you get from the card…
1/5
Nether Portal (Enchantment)
Never has infinite value felt this bad. I basically never encountered an enemy that couldn’t deal with two 3/2 imps on any given turn. You’re just left with an empty, discarded hand and a portal without the imps because they died before they could attack even once.
Azari, the Devourer
I think that if anyone allows their opponent to play all seals, they probably deserve to lose.
Balance Changes Announced - Standard & Wild Nerfs - Releasing Next Tuesday (April 26)
Ah, so you were the kind of person to play switcheroo priest?
Balance Changes Announced - Standard & Wild Nerfs - Releasing Next Tuesday (April 26)
It won’t. It didn’t cost you any dust, you didn’t craft it to slot it into your deck, thus, you won’t get dust.
Main issue is that there is no warlock deck that was looking for a card like this.
3/5, with the right deck it might see play but in the current meta it’s a dead card.