Nightfall's Comments
Muck Pools
This card obviously works very well with the revealed shaman legendary. Beyond that, it needs additional support to work out.
4/5, if the evolve-type deck will work out.
Door of Shadows
1 mana ‘Mimic Pod’? Neat. Considering it only draws spells, it has to be good in a class like rogue.
4/5
Suspicious Usher
I love the card, but it really sucks. The average legendary is pretty bad, and choice between 3 random legendaries won’t further your gameplan, whatever that may be. As for the players claiming ‘value’, wake up, it’s 2022, value is dead.
2/5
Priest of the Deceased
Woah, this is bad. Like, really bad. You need to have 3 FRIENDLY minions die while you’re HOLDING this? Awful topdeck, but just awful in general. I can’t imagine a deck that would want to use this.
This is basically the card they include to explain a new card effect, in it’s most basic form.
1/5
Baroness Vashj
A well statted minion that works great with evolve-style effects. A super cool concept, but the power of this card depends entirely on how much supporting cards will be present in the expansion. It could range from 2/5 to 5/5, and I’m not too hopeful to be honest.
3/5
Prince Renathal
More health but your deck becomes more inconsistent, I love the design of this card! I’ve seen a card concept like this before, where it allowed you to use between 20 and 40 cards with your health matching the amount of cards used..
Anyways, I expect this to perform better in wild decks, because the card pool is larger, but from experience you’d rather just get to your key cards faster.
Since Hearthstone all but killed fatigue anyways, this won’t help against fatigue at all. I mean, it will, but the game will never reach fatigue anyways, or either player has a scammy card that shuffles many more (sometimes infinitely more) cards into your deck. Let’s just say fatigue is no reason to play this card.
As for the 40 health, it’s good, but if you can’t get to your key removal cards in standard where the card pool is already limited, you’re just not gonna be able to remove the minions dishing out the damage in the first place.
This card does have a chance of feeling fairly unfun to play against, if the previously stated issues can be overcome. I’m hopeful it will not turn out this way, but it is something to keep in mind.
All in all, 4/5, I hope there will be at least a single competitive deck that is able to use this card.
Primordial Wave
I’d argue it’s not as good as it seems, because you’d rather do a 1 mana evolve as this does too little to actually weaken/destroy enemy minions
Shellshot
it repeats the spell, which means it will re-do the entire spell, which will result in:
deal 3 damage, repeat with 1 less damage, deal 2 damage -> repeat with 1 less damage -> deal 1 damage , repeat with 1 less damage -> no damage left so it stops
Immolate
4 mana do nothing immediately is just not playable against a tempo deck though. And mech paladin seems fairly able to play most cards affected by immolate in the 3 turns offered.
Also, the game is at least healthier than the recent questline meta.
Shattershambler
It is either enabling a Naval mine deck or unplayable, that is, in standard. In wild there just HAS to be a way this card does something stupendous.
1/5 or 4/5, it can swing either way.
Jackpot!
Never before has winning a jackpot felt so bad! Value decks are dead, as is this card.
1/5
Inkveil Ambusher
In a vacuum it seems like a good card, but these days, all cards need to have synergy with your deck, there is likely no room for a decent card like this. Who knows, maybe I’m wrong.
3/5
Front Lines
Meme card, though really fun. It simply won’t work, because enemy minions will be able to attack first.
2/5
Myrmidon
See now this is a great target for buffs. Also works well with kotori lightblade, and since they’re printing cards like these, they’re sure to add more buff-type cards in the following expansions. This seems like a decent fit. (A man can also dream of playing myrmidon and holy maki roll on it 7 times for 7 cards.)
I’m gonna be bold and say 4/5
That is, if it get’s proper support in future expansions.
Drown
4 mana entomb, but instead of shuffling it in your deck randomly, it puts it at the bottom, where it won’t make a future draw worse.
This is such great removal, surely this has to see play? Though, priest sucks at the moment and that is not because they lack removal, so who knows.
4/5
Disarming Elemental
4 mana 4/4 that makes a future turn of your opponent worse. It’s just way too slow, the payoff comes way too late to be worth playing a 4 mana 4/4 for. I like the effect, and it can disrupt combos, but in all likelyhood this one will just be too slow.
3/5
Herald of Light
Divine hymn with a body, though it does have a requirement. May see some play if it can find a spot, but healing is often just kinda meh.
3/5
I am very curious to see who get’s to reveal the fork.