Nightfall's Comments
Steamcleaner
A good tech option for the sake of the game, but it’s too costly to actually see play.
2/5
Stoneborn Accuser
Infuse 5 is just too much. In it’s infused state it’s pretty good, but to get there you’d likely have to get this in your mulligan, which harms your early game. When topdecked, it’s just utter garbage.
1/5
Stoneborn General
This card is not the kind you’d play on their own, but when you cheat it out it’s pretty good.
In a vacuum though, 2/5
Suffocating Shadows
powerful effect, but random removal is often too random to be useable.
It is a shadow spell, so it does have some shadow synergy, but I don’t think it’s the right shadow spell to recast multiple times.
It also works with tome tampering, where it MAY see some play, but it may not even be good enough to replace a possible ’10 mana minion discounted to 1 mana’ draw with a fairly bad removal spell.
Playing it by itself is just really bad 9 out of 10 times. I’d compare it to Deadly Shot, which I have not seen for a long time. While hunter may be a different class, it struggles with hard removal. The fact that even hunter can’t play Deadly Shot means Warlock can’t either.
2/5, I’m not sold on this card.
The Light! It Burns!
1 mana ‘most often than not destroy a minion’. Where it fails in being flexible, it’s darn efficient. It just has to see play, it’s that efficient
5/5
Tome-Tampering Big Warlock (worst card from Nathria)
yes… YES! Give in to the tome tampering meta! It’s going to be the most fun deck to tinker around with in the coming expansion, that’s for sure. No forced archetype either, just a single card that is crazy enough to allow someone to build a really greedy deck that may pay off a third of the time, but it will feel SOOO GOOD!
Halkias
I’d assume it picks a random one. Seems extremely weird to me if it were able to duplicate considering it’s great stats for the cost already.
Kidnap
Eyy, that’s like an ice trap but without the increase in cost. Opponents may not be able to break the sack without using a spell, which is pretty good.
4/5
Theotar, the Mad Duke
An aggro deck can NOT be bothered playing a 4 mana 3/3 that ALSO gets rid of one of their cards. Even if you get one of the opponent’s board clears, it would be basically useless to you.
This is very much a control card.
Burning Blade Acolyte
It’s also just a great deathrattle to trigger in any deathrattle deck really.
Theotar, the Mad Duke
Imagine having a quest reward that reads ‘win the game’ and thinking it’s too hard a punishment if you have to risk it being stolen for a turn.
Shadow Waltz
I for one don’t think this card is garbage. It does suffer from the fact that it gets destroyed by command of neptulon, but 2 3/5 taunts can really do a number against aggro decks. Where this card will fail is probably the requirement of a minion having to have died that same turn, but if that turns out to not be too difficult, it may actually see play.
3/5
Lady Darkvein
It fits the curse package, but beyond that yeah, Warlock’s shadow spells are very meh.
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Sesselie of the Fae Court
The good is that it basically gives you another minion for free, and if your deck contains mostly only large minions, that’s pretty big. The bad is that it costs 8 mana, and for 8 mana you often need a card to do more than this.
Sure, Druid is the class that can ramp into such things, but still…
3/5
There would have to be a really good way to deal multiples of a single point of damage to play a card like this.
On it’s own it actually just does nothing, so unless the magic combo is there, it will be absolutely bottom of the barrel kind of trash.
1/5