Nightfall's Comments
Nightshade Tea
2 mana “deal 3 damage to a minion” is already not good enough to run, but then it also deals 2 to my heroes’ face…
So why would I want three of these?
2/5
A. F. Kay
I get it, she’s not supposed to have attack because she’s AFK. I get it, she’s only buffing minions that are AFK. But why is it a 0/5 for a whopping 5 mana that requires an astablished board, which you then CAN’T use because they won’t receive a buff otherwise?
I think this could’ve been a 3 mana 0/4 that gave +1/+2 instead, that would’ve pushed this card more.
currently 1/5
Snoozin' Zookeeper
This card is good into few specific board states.
If your opponent has too few minions, the 8/8 lives and removes your zookeeper, which is terrible.
If your opponent has too many minions or too large a minions, the 8/8 won’t actually remove enough to be worthwhile.
In the one boardstate it is useful, it still doesn’t impress me. This could have cost 6 mana without issue.
1/5
Tidepool Pupil
1 mana 2/1 that gives you a spell so good you were willing to run it in your deck? Yeah, this one’s going to see play
5/5
King Tide
Like Duskfallen Aviana of old your opponent gets to use this effect first, assuming you play it on turn 4.
Unlike Duskfallen Aviana King Tide has a battlecry, and can’t be removed to take away the effect.
Many of the cards this expansion seem to support small spells so far, so King Tide can disrupt those decks. Additionally, it’s unlikely your opponent is running the better 10-mana spell than you, as you’re building your deck with King Tide in mind.
I love the card. Effect-wise it’s a 5/5 for me. I think it will be playable 🙂
4/5
Coconut Cannoneer
A 2 mana 1/4 doesn’t quickly get removed, but you need to have minions on board to utilize it, and even if you make full use of it, the payoff isn’t huge.
Just playing this on 2 without any prior minion in play means you need 2 turns to get a minion on board and into attacking state to use this monkey’s ability, which is unrealistic.
2/5
Hozen Roughhouser
This is one of those snowball cards. If your opponent has 1 or 2 pirates on board and they play this on turn 3, you’re probably losing.
Especially in wild with Patches and Parachute Brigand this is absolutely scary! Imagine coining this out on 2…
5/5
Beached Whale
THAT’S A BIG CHONKER!
4/20 is enormous! If you can somehow cheat it out and bypass the battlecry, you get that full body. Just playing it as a 4/20 that takes 10 is obviously unplayable.
LOVE THE DESIGN BLIZZARD! Sure, these days there are better things to cheat out but I like me some big chonkin’ stats!
3/5
Cryopractor
6/6 in stats total with a downside, but you need a minion otherwise you’re forced to buff an enemy minion if you want to play it.
I don’t know about this one…
2/5
Resort Valet
There are so many cheaper discover effects these days, and to discover from the newest expansion is still a large discover pool with unreliable cards.
1/5
Terrible Chef
For simplicity’s sake, it’s a 3 mana 2/1 with deathrattle: summon a 4/4
Sounds like a good amount of stats for 3 mana, and the egg means an extra corpse for DK. I can see it making the cut
4/5
Wave Pool Thrasher
It’s going to suck because your opponent gets to fill up his board and destroy this card. You’re just going to end up giving your opponent more buffs than you took
1/5
Adaptive Amalgam
It’s perfect!
The final piece for my Obelisk quest priest! I’ve been looking at that Immortal Prelate that Paladins have had for years with envy…
Now any class gets to have fun with Immortal prelate shenanigans!
5/5
Sleepy Resident
seems like a great control tool. For 4 mana you get to delay using a board clear and spend the rest of your mana, I donno, drawing?
On curve it isn’t as good. It doesn’t trade well and it doesn’t further any gameplan specifically, but still it stalls your opponent for a turn allowing you to use or find a boardclear.
I might be biased but I think it’s a solid 4/5
Snuggle Teddy
The gigantify effect has one big issue and that is that you generally don’t want to spend more for the same effect.
I doubt you’d want to spend 8 mana on an 8/8 with some keywords…
Slagmaw the Slumbering
A card’s value diminishes the longer it takes to cash in on the mana spent. That’s why despite being a 20/20, the darkness never saw play.
4 mana is a major upfront cost. Aggro will immediately take advantage and pummel your face with damage as a result. To have to wait (up to) 8 turns, but more likely 3 or 4 is just too long for something that gets removed by a 1 mana spell and doesn’t heal in any way.
Would it be broken if Slagmaw had lifesteal? Maybe, but they definitely could’ve tried that, because you’re already paying 3 mana for an Execute + Excavate or pre-buff Shield Block (but Excavate instead of draw)
The Badlands Bandits
I reserve 1-stars for cards where I can’t even find the reason why they’re printed.
This card gets 2 stars because I at least get that it’s supposed to fill your hand and otherwise create a decent board presence. It just fails to do this efficiently.
Lawful Longarm
This really only starts feeling good at 7/5, which means you’ll have to hold 6 cards after you played Lawful Longarm, so really 7 cards before you play this champ. I just don’t think there’s enough payoff for Handpaladin…
2.5/5
If a self-damaging deck works out, of course this sees play, and it’ll be plenty good in that deck.
3/5