Mystik's Comments
Poisoned tea. Standard theory craft mill rouge combo
Ganged up Reno wouldn’t work, would it since you’d have two others of him in the deck alongside a lot of Cold Eyes’ right?
Poisoned tea. Standard theory craft mill rouge combo
Aggressive decks died in standard format. You need to have them losing cards to hand overflow before round six to stop them from drawing their win condition cards. Almost every deck in the meta, is going to be based around prepping for round ten, so as a fast deck, you need to kill them before then. Or am I missing the point?
Y'Shaarj, Rage Unbound
So not being a rogue user myself, I don’t know how practical this would be. Nevertheless, it strikes me that Gang Up might be just the card to use on him. As a rogue, you could just pack your deck with control spell so you would survive until round 10. You’d have to decrease the Mana Cost of both Rage Unbound and GU, or have preparation, so I guess the combo would be unwieldy. My question is, could a Rogue survive until round ten with their only minions (I’m thinking about 10 of them) being over 7 mana?
Control Dragon Deck for Rogue
Additionally, what is the purpose of Preparation? You only have one spell that costs 3 mana. Shadowstep might be more useful here for synergy with your other battlecries.
Control Dragon Deck for Rogue
Emperor Thaurisian might be worth playing in this deck to keep your combos running. Maybe instead of a Tomb Pillager or Azure Drake?
Yogg-Saron Combo Shaman
Far Sight seems a little out of place here with so many low cost minions in the deck.
Possessed Villager
Remember the 10 cost summon all death rattle minions. This thing is for working towards a deathrattle Warlock
Blood of the Ancient One
Entomb. No, seriously, this card is going to be such a total soft-taunt. Summon this when you need to be sure that you get another turn with a different minion.
Ancient Harbinger
Wow, they’re really slowing down the Meta and pushing Taunts into play. I think Ramp Druid is going to see a whole lot of play
Cabalist's Tome
It’s a spell. It runs alongside Sorcerer’s Apprentice, Flamewalker, and other spell-sync cards. Sure you don’t get a minion, but if you have good timing you could squeeze really good value out of it (and it’s daughter cards).
Tentacles for Arms
What about playing it with Spiteful Smith? You could probably make this card worthwhile, but it wouldn’t be until REALLY late game.
This might actually not be that useful since you would want to play it with your late game minions (at which point the game would be over.