If the idea is that because only a few classes have a mechanic it would be unfair to release tech cards to counter them you would have to remove all secret removal as well. A mechanic shared between only 3 classes (4 if you count rogue) meets the same criteria. This is like asking for chief inspector to be hall of famed cause it deletes your Christmas tree of secrets. Problem mechanics needs answers regardless of how unique they are to a class.
Armor has been a problem for a long time making some of the most one sided win rates a tier 1 deck has ever seen (upwards of 80% against meta aggro decks). And for years control decks have been given anti aggro tech so it’s about time for there to be anti control tech.
This dosent negate the armor mechanic. The opponent just has to be smarter with how they play armor cards. Perhaps you no longer stock pile to 40 armor as a warrior and keep some armor cards in hand incase this card is played. At the very least the card costs 5 so alot of the aggro players turn will be eaten up. This will make aggro v control matchups closer making hearthstone a bit less rock paper scissors esque which is healthy for the game.
If the idea is that because only a few classes have a mechanic it would be unfair to release tech cards to counter them you would have to remove all secret removal as well. A mechanic shared between only 3 classes (4 if you count rogue) meets the same criteria. This is like asking for chief inspector to be hall of famed cause it deletes your Christmas tree of secrets. Problem mechanics needs answers regardless of how unique they are to a class.
Armor has been a problem for a long time making some of the most one sided win rates a tier 1 deck has ever seen (upwards of 80% against meta aggro decks). And for years control decks have been given anti aggro tech so it’s about time for there to be anti control tech.
This dosent negate the armor mechanic. The opponent just has to be smarter with how they play armor cards. Perhaps you no longer stock pile to 40 armor as a warrior and keep some armor cards in hand incase this card is played. At the very least the card costs 5 so alot of the aggro players turn will be eaten up. This will make aggro v control matchups closer making hearthstone a bit less rock paper scissors esque which is healthy for the game.