MarmotMurloc's Comments
Reverted Nerfs - Sludge Slurper, Raza the Chained, Call of the Wild, Yogg-Saron, Spiteful Summoner & Lesser Emerald Spellstone
I sure hope they can, but raza is gonna have a hard time fighting vargoth and his turns. Nonetheless, I am going to be testing a few dozen priest brews until I get somewhere
Reverted Nerfs - Sludge Slurper, Raza the Chained, Call of the Wild, Yogg-Saron, Spiteful Summoner & Lesser Emerald Spellstone
ALL HAIL YOGG-SARON, LORD OF RNG AND DEATH
2020 Announcements Live Recap - Standard Year, Hall of Fame, New Cards, Ashes of Outland, Demon Hunter and More!
Basically what they are doing is switching it over to their overwatch ranking system. If you havent played overwatch, the ladder goes bronze, silver, gold, platinum, diamond, master, grandmaster, top 500. I don’t think they mean to copy anything other then themselves, but I agree that it is a weird switch.
10 Card Nerfs Being Reverted Before The Upcoming Rotation (Including One Card from This Year)
Edit: It was a nerf to his battlecry (mistyped “it wasn’t “)
10 Card Nerfs Being Reverted Before The Upcoming Rotation (Including One Card from This Year)
It wasn’t a nerf to his battlecry. Nowadays he casts a random spell for each spell you cast that game OR until he dies, whichever comes first. It used to be he always cast spells until he cast a spell for every one you had casted that game (Didn’t matter when he died, it kept casting)
New Shop Is Here! Buy Wild Card Packs & Adventures In Game - Tyrande & Sylvanas Heroes Will Come Out Tomorrow With Descent of Dragons
As a wild player, I find it best not to buy wild packs at all if you want to play on the ladder
The expansions, Blackrock mountain and League of explorers yield reno and tharussian, but not much else. You can buy tharussian almost individually (1 wing) for $5 + tax
For the other cards, it is cheapest to buy enough of current sets (as long as you play standard) that you save up a bunch of dust. It is difficult to open the legendary you need to finish your wild deck, and there are, as always, many bad ones. (Worth noting, I say this as someone who started playing in Gadgetzan, so I built up collections of Gadgetzan onward buy buying packs at the time of the set, not in wild. I have crafted all other important wild cards)
That being said, Gadgetzan, old gods, and KotF are some of my favorite older packs.
Tombs of Terror Strategy Guide - Chapter 5: The Inner Sanctum (Finale) - Tekahn, Plague Lord of Flames
Alright, took 4 tries, but heroic Tekahn took the L.
My strategy: First hero, brann: Try to survive, and just survive. Use the tracking hero power to help find taunts and treasures earlier, expect to leave the boss at higher than 300 health at the end of this phase. You will need to survive till they are down to the last few cards In Hand or deck in order for this to work well
Next Hero/ Final Hero: Reno: Finish clearing out Tekahn’s board and 1st deck, we are going to be waiting until fatigue triggers his second phase. Try to dig for treasures and just build a massive board. Ideally hitting lei flamepaw will help.
The turn before fatigue will trigger his 200 health phase, smack the ever living daylights, we need to deal close to 100 in just a couple turns to be safe. Dig haaaard for the tomb diver, they are needed for the next phase. At this point, given brann and Reno both play secrets, tomb robber should be active. Play them, and hero power.
Survive and hero power every turn, digging for aegis of death, gnomebliterator, and similar high level treasures.
At some point, trigger his next phase, ideally with a burn spell.
If you have aegis of death, it’s probably gg right now, if not, focus on getting those treasures, they are necessary to keep up with his high mana plays.
Death him with gnobliterator, and every other treasure ( he seems to do well over 50 to himself given just a few turns to cast spells)
This is a rough outline, doesn’t always work, but i wish you all luck regardless
Tombs of Terror Strategy Guide - Chapter 5: The Inner Sanctum (Finale) - Tekahn, Plague Lord of Flames
Same, it’s a very effective strategy
That being said, it doesn’t work in heroic because he runs like 3-4 gluttonous ooze
(Wild) Evolve Shaman - #1 Legend (Jaehyuk)
Thanks for finding and posting some more wild legend decks stonekeep, I’ve been looking for something new to play
Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!
While your point is valid, you have not seen the person who has successfully had the misfortune to opene and dust griftah on 4 separate occasions (once golden). Even if it only happens once, I swear I will feel the effect of it haha
Murloc Paladin - Saviors of Uldum - #19 Legend (Tortue)
Sir Finley is not vital to this deck thankfully, so a card like blessing of Kings or the 3/4 amalgamation would work almost as well
Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!
So, Dr.7 is dead, extra arms in close to unplayable, lunas is back to being only ok….as a quest Hunter player, these needs have no impact on me and thus are a good thing (and as a murloc pally player…hehe… we will rise from the tides)
Tavern Brawl - The Great Amalgamation!
https://www.hearthstonetopdecks.com/decks/amalgamation-brawl-big-murloc-warlock/
And my short guide/explanation hear
Tavern Brawl - The Great Amalgamation!
The answer to the best brawl deck is simple , big murloc-lock (I mean, might not boast the highest winrate, but certainly the best deck name)
Never did I think such an deck could exist, combining Control warlock and murlocs, but thanks to this brawl, all my dreams have become reality
### Brawl Deck
# Class: Warlock
# Format: Wild
#
# 2x (0) Sacrificial Pact
# 2x (1) Hungry Crab
# 2x (2) Darkbomb
# 2x (2) Defile
# 2x (2) Golakka Crawler
# 2x (4) Hellfire
# 2x (4) Lesser Amethyst Spellstone
# 2x (4) Seadevil Stinger
# 2x (4) Voidcaller
# 1x (5) Skull of the Man’ari
# 1x (8) Kel’thuzad
# 1x (8) Mosh’Ogg Enforcer
# 1x (8) The Lich King
# 2x (8) Twisting Nether
# 2x (9) Voidlord
# 1x (9) Mal’ganis
#1x (9) Ysera
# 1x (10) Bloodreaver Gul’dan
# 1x (10) Colossus of the Moon
Saviors of Uldum Expansion Guide! Release Date, Card Spoilers, Pre-Purchase Info, New Mechanics and More!
It is officially August 6, everyone, prepare for war (and mogu cultists, lots of cultists)
Hack Warrior - SoU Pre-Release Event - PapaJason
This deck is meant to be more fun than super competitive as there isn’t enough solid support for the quest (not really in wild either) , additionally, self damage hasn’t been meta since the days of patron warrior years ago
Saviors of Uldum Card Reviews #7 - Ancient Mysteries, Crystal Merchant, Dune Sculptor, Garden Gnome, Hyena Alpha, Injured Tol'vir, Mischief Maker And More!
I share the same feelings towards warlock, I never play it when zoo is the only viable deck, but I might give plot twist lock a go if it seems at all viable, I miss good old guldan and voidlord (Surprised neither got nerfed while in standard)
Saviors of Uldum Card Reviews #7 - Ancient Mysteries, Crystal Merchant, Dune Sculptor, Garden Gnome, Hyena Alpha, Injured Tol'vir, Mischief Maker And More!
So, if druid is your favorite class, which class Is your favorite stonekeep?
My persona favorites are Warlock, followed by shaman, then druid
Recurring villain is back and better than ever! Might not be meta, but this is a super sweet recurring villain trick, albeit simply an explorers hat reference.