Horrible Quest that takes multiple turns to pull off compared to the other classes.
Nerfed Conjurers Call which was a deck staple, thereby killing Kadgar’s usefulness. Gave a very hard nerf to LPG which is essentially unplayable now, or at best a dead card until late in the game.
Unexpected Results costs too much at 3, by then you’ve already lost tempo, and the minions suck. Improves with Spell damage…like seriously ????
Team5 really screwed this game for Mage players.
Horrible Quest that takes multiple turns to pull off compared to the other classes.
Nerfed Conjurers Call which was a deck staple, thereby killing Kadgar’s usefulness. Gave a very hard nerf to LPG which is essentially unplayable now, or at best a dead card until late in the game.
Unexpected Results costs too much at 3, by then you’ve already lost tempo, and the minions suck. Improves with Spell damage…like seriously ????