I like the idea of a tech card for armor, but I just feel that this is a bit too extreme. Mainly in Wild. Even if it’s hardly played, it still completely invalidates some already bad (but fun) decks. I’d have rathered if it only destroyed up to 10 armor. It then wouldn’t counter combo decks that use armor as their win condition while still being able to deal with Control Warrior and other Combo Druid decks. Idk, maybe I’m looking too into this, but it would seriously suck if the opponent randomly got this when you’re just trying to have some fun with Armor Shaman, Linebreaker Druid, or Dead Man’s Hand Warrior.
I like the idea of a tech card for armor, but I just feel that this is a bit too extreme. Mainly in Wild. Even if it’s hardly played, it still completely invalidates some already bad (but fun) decks. I’d have rathered if it only destroyed up to 10 armor. It then wouldn’t counter combo decks that use armor as their win condition while still being able to deal with Control Warrior and other Combo Druid decks. Idk, maybe I’m looking too into this, but it would seriously suck if the opponent randomly got this when you’re just trying to have some fun with Armor Shaman, Linebreaker Druid, or Dead Man’s Hand Warrior.