lanakias's Comments
Mozaki, Master Duelist
And it seems how wrong all we are with that amazing card. This card is one of the best of the new expansion. Mage seems so badass and powerfull with that card.
High Abbess Alura
Its ok and very safe card to have in your deck but nothing overpower and paladin need op cards at the momment
Turalyon, the Tenured
Before the card attack i think it set the enemy minion at 3/3 stats and after it kill it instatly.
Turalyon, the Tenured
So this card means ” drop an 8 mana 3/9 stats minion and destroy a minion that hasent “Divine Shield”. Its ok card but i dont think this card is what Paladin need right now. The effect is not too strong and 8 mana is very slow. But is nice to have a 3/9 minion on the board and destroy some huge enemy minion. Paladin has few single removals.
Boneweb Egg
Casual Team 5 direction. Even the most of the people prefer to play control warlock over the zoo and arena lock, they still insist on that direction. And they do the same thing to all classes like “Priest” ect.
Yingdi's Interview with Iksar - Another Balance Update Planned Before Next Expansion, Some Hints at Possible Changes
Blizzard perhaps reads this kind of messages and that is why they refuse to make “Mage” playable again. I have over 2000 wins with Mage and the last two months have been the most difficult climb on the ladder.With few words is imposible to go legend with “High Lader mage” WHEN the class lost against 2 milions DH and unbalance Warriors (that blizzard refuse to nerf warrior harder). So how good can be Mage when you log in one day to playing some games and you have 1 win out of 15 games? Also it lose at high precent against Priests and Hunters. The only “good” matchup is with “Rogue” that few people right now play rogue.
So how good is “Mage”? It has only “one ‘playable’ deck” and blizzard “think to nerf “Zephrys, Alex” and “Dragon caster ” that was some of the few hopes of mage “with the power of creations and the “RGN” box”. So stop writing nonsense. If you dont like “Mage” is ok but that isnt the fact that you try to prove: “Mage” is ok..
Yingdi's Interview with Iksar - Another Balance Update Planned Before Next Expansion, Some Hints at Possible Changes
So wait. They are playing to nerf the unplayable “Mage”? . This team 5 is hilarious. So stupid.
Twin Slice and Battlegrounds Balance Changes Are Now Live!
Perhaps the most brutal nerf for the class and right now is unplayable. The nerf affects “Atruis” very hard and that was Blizzard’s purpose. Also, you cant take the lead on 3 mama with Satyr and on 5 mana with Glaivebound. You must wait a turn and for an aggro deck, this is the worst nightmare. At the moment, Mage can kill you without any problems. And that matchup was the best for DH. Mages have all the time to beat you.
Totally unnecessary nerf. DH was “Ok to mediocre” and now it’s unplayable. The mastermind Team 5 did an excellent job once again..
17.0.2 Balance Patch is now Live!
Team 5 dont care about wild and ppl should do the same. Agree with sac pact but i believe they do that with purpose. They scared about the (hilarious nerfs) and want to push more the midrange DH. So actually they want DH to be a strong class and people still play him. The sad story is, Aggro DH is still by far the best deck in the game and they dont change nothing. Instead they buff the entire DH class with sac pact nerf. If you see yesterday Kibler game vs Masaru you can see what im talking. DH aggro and general the class is miles ahead on anything.. They want this class to be tier 1 no matter what and also dont care about wild. Im surpised why people play wild mode…
17.0.2 Balance Update Details - Kael'thas, Albatross, Felwing, Altruis, Battlefiend, Glaivebound Adept, Sacrificial Pact, Bloodbloom, Open the Waygate & Libram of Justice
First of all i never play priest. I believe the class is the most boring thing in the game. So i dont cry about him but i try to be objective. Secondly in one game i was play aggro DH against control priest. I get disconect for 4 turns. In the end still win the game. So i dont know what you talking about.. And lastly the game is not only your beloved priest. I speak for all nerfing cards and for almost all class in the game and you write a wall for priest and only. Jesus.
17.0.2 Balance Update Details - Kael'thas, Albatross, Felwing, Altruis, Battlefiend, Glaivebound Adept, Sacrificial Pact, Bloodbloom, Open the Waygate & Libram of Justice
I speak only for standard mode. I see lot ppl speak for wild mode and im really surprised. Blizzard dont care about wild for years and should players do the same in my opinion..
17.0.2 Balance Update Details - Kael'thas, Albatross, Felwing, Altruis, Battlefiend, Glaivebound Adept, Sacrificial Pact, Bloodbloom, Open the Waygate & Libram of Justice
So lets see the facts again:
1)Kael’thas Sunstrider: cost 1 mana more. Is still broken? It is..
2)Bad luck albatross: 1 mana more. Priests and warlocks they still running this card if highlader decks be a threat. (difficult with milions DH on ladder)
3)Frenzied Felwing: has 1 less health. So in turn 1 or 2 you can face again a full board from DH. Hilarious nerf.
4)Altruis the Outcast: 1 mana more and 1 attack more. This is the best nerf for aggro DH because the mana matters. Too heavy. For control decks this card is still unplayable because you cant use outcast mechanic when your hand has big mana cards.
5)Battlefiend: 1 attack lower. I was afraid for that cute nerf. The card is not so strong after the nerf but still is very playable.
6)Glaivebound Adept: 1 attack lower. The most hilarious nerf they have made at the start of the game. This 1 attack less can save us Blizzard. Now i feel so safe for this huge nerf on this card that cost 5 mana and deal 4 dmg very easily. They dont nerf the DH burst and still the class can rule the ladder.
6)Sacrificial Pact: And the winner of the nerfs is the Warlock that was big threat to ours beloved DH class and now this card cant kill any DH demon anymore. So after this warlock nerf, we expecting hundreds DH on ladder. So we are not safe, Mage still unplayble with these smorc DH, priest the same, paladin the same, shaman the same ect ect ect. Have fun people..
Potential Nerfs to Demon Hunter, Sacrificial Pact, Bad Luck Albatross, Frenzied Felwing, Kael'thas Sunstrider, Quest Mage & Darkest Hour Warlock
So still they denied to nerf galakrond decks specially warlock and rogue. And also DH need plenty of nerfs.. Specially this outcast mechanic and 1 mana hero power. The whole class is a disaster for the game right now.
I was hoped for Druid and Priest nerfs but Team 5 has so bad thoughts on that matter as always. I expecting they nerfing “Guardian Animals” and put it at 8 mana. Also i expecting to nerfing some “Lightning Bloom” or some mana card. It’s little annoying in turn 3 druid can drop “Ysera” or at 1 turn “Guardian Animals”. If happens that, the game is over. But “Kael’thas” nerf is ok even is too late but still druid can be powerful with “Maly” deck or even with “Guardian Animal”.
But Team 5 surprised me about “illucia” nerf. This card is wrong and ultra broken. When this card go down, the game is over. You just losing the game from a single, 2 mana card. This card destroy any combo you try to make in the whole game and also destroy any value you have in your hand. In general Priest is very annoying to play against but this card make him disgusting. At “3” mana the card still can destroy combo decks, still can destroy value games and still can win games. This is not nerf. This is a joke from Team 5. The right choice is to make the card 5 mana (at least) or they change the effect. Is not other way.
I’m pretty sure the card will get nerf again in the future like “Kael’thas” and so many other cards. Ordinary troll Nerfs from Team 5.