This card is insane, especially in Wild. In the past, tech cards like Dirty Rat, would be held for as long as possible, to maximise the likelihood that the opponent had his combo cards in hand, before ripping them out prematurely, destroying them, and hopefully, winning the game in the process. This card can now be played alongside two Dirty Rats, or Brann, in the same turn. There are now so many resources Wild players now have access to to disrupt combos that you will see at least one/two of them in most control decks, and these style of decks more frequently. As a combo player, this worries me a little, but the deck I’m currently running already runs more ‘pieces’ than required, and I feel this is now what combo decks will need to do in future as a staple, so that their combos can function even when one, two or three pieces are stolen from them.
This card is insane, especially in Wild. In the past, tech cards like Dirty Rat, would be held for as long as possible, to maximise the likelihood that the opponent had his combo cards in hand, before ripping them out prematurely, destroying them, and hopefully, winning the game in the process. This card can now be played alongside two Dirty Rats, or Brann, in the same turn. There are now so many resources Wild players now have access to to disrupt combos that you will see at least one/two of them in most control decks, and these style of decks more frequently. As a combo player, this worries me a little, but the deck I’m currently running already runs more ‘pieces’ than required, and I feel this is now what combo decks will need to do in future as a staple, so that their combos can function even when one, two or three pieces are stolen from them.