Keatonfox's Comments
V-07-TR-0N Reno Mage
Sure thing – in addition to the video linked at the top of the description, I went ahead and added a few deck tracker replays from some of my latest games.
Might make a more cohesive montage when I get some time.
V-07-TR-0N Reno Mage
I’ve thought about it, but I decided against it given that her high mana cost is rather disruptive to the combo gameplan – she’s a really bad topdeck from Luna that can prevent much needed cycling, and in most matchups her effect won’t really get to shine much.
She might improve your odds vs. aggro though by giving you another way to sustain – if you try her out, let me know how it goes!
Elemental Galaxy Mage
If you draw it before Galaxy it’s a 0 mana 4/4, and if you draw it after Galaxy it’s a 1 mana 4/4, so the condition is no longer necessary to meet.
You’re welcome to replace it though – I’d probably consider Glacial Shard in its place.
You can certainly try throwing them (and/or Blizzard) in as a replacement for things like Magic Trick and Glyph – but there are a few clunky consequences.
After using Galaxy, Luna can often be a game-winning turn as long as you don’t hit something expensive that can end your cycling. I also generally tend to prefer using discoveries to find answers that simultaneously work towards completing the quest in Quest Reno builds.
Vulpera Scoundrel is another nice option over Magic Trick since it instead gives you an opportunity to discover those big board clears when necessary.
If you add in big spells, I would take out Galaxy and Luna. That definitely improves odds vs. swarmy decks, but likewise reduces combo potential vs. slower decks.