READ THIS! MY POINT OF VIEW (I am a legend-status player)
This deck is awesome. I love how secrets are now highly incorporated into the new Hunter meta. I also like the synergy this deck provides all around– i.e. early game secret keepers + secrets for buffs, and if the secret keepers survive, a turn 3 drop Cloaked Huntress with a potential of two or three free secrets. This ever more intertwines the various synergies between the cards in this deck, and I like the concept.
HOWEVER, AS A LEGEND PLAYER I WOULD NOT RECOMMEND USING THIS EXACT DECK. and here is why:
1. There are TOO MANY secrets. 9 cards out of thirty are secrets.. meaning nearly a third of this entire deck is made of secrets. AND, secrets, being conditional/reactive in nature, do not contribute well to a proactive hunter meta. As a hunter you MUST have board control from early on. And KEEP IT.
2. Also, In my opinion, avian watcher is a waste of a card in this deck. And here is why: many of these secrets are VERY reactive and will activate during your opponent’s turn DIRECTLY after you apply them. These include snipe and cat trick (primarily). These may help you with maintaining board control, but, as I will explain later, FREEZE trap is the main board control in my opinion.
3. Finally, my biggest problem with this deck is it’s “all-in” mentality on the secret keepers for buffs. And, to be honest, if you’re playing anyone that is good at hearthstone, they will pick this deck apart piece by peace. AND THIS IS WHY: a) simply put, secret keepers get murked ASAP by every single opponent I’ve played because they understand that it can get very powerful for a one-drop. ALSO, playing secret keeper is like broadcasting to your opponent that this is your deck that you’re using. Good ones will work around it. AND DO NOT FORGET THIS!!!! Secrets are a two cost. THATS A LOT OF DAMNED wastes of turns playing secrets, if, for some reason, you cannot draw cloaked huntress. And, as I’ve explained before, this deck has an intricate web of synergies, but if one part of the web does not work, it’ll collapse all together (for example not being able to buff secret keepers to be tough enough to withstand early game board-clearing spells. An example of this: secret keeper turn 1, only 1 secret in hand, and no cloaked huntress. At that point, you’re destroyed.
MY RECOMMENDATION:
Keep snipe if you want, but reduce it to one.
GET TWO SNAKE TRAPS THEY HAVE THE GREATEST SYNERGY WITH CALL OF THE WILD AND ANIMAL COMPANION.
Also, no explosive traps. They’re too weak in 75% of the meta matches you will play.
KEEP THE TWO FREEZING TRAPS.
and finally, I would only take 1 bear trap and 1 cat trick.
If you build your deck with these guidelines, you suddenly have 5 new slots available for this deck. And you know what it’s missing? BEASTS SINCE IT HAS TWO HOUNDMASTERS!!!! So stupid. So I’d recommend either taking out one houndmaster, and putting a dire wolf in its place. That being said, with the 5 empty spots, I would put in another dire wolf (to add a more midrange and to amplify a consistent board control no matter what stage of the match you are in), and I’d Put in TWO elephants. and with the remaining slots, I’d put in 1 firebat and at least 1 huge toad. This will help put more monsters on the deck so that you can be more proactive about board control– your opponent will have to react to you, not the other way around. If you have any questions or need advice, dm me. I
READ THIS! MY POINT OF VIEW (I am a legend-status player)
This deck is awesome. I love how secrets are now highly incorporated into the new Hunter meta. I also like the synergy this deck provides all around– i.e. early game secret keepers + secrets for buffs, and if the secret keepers survive, a turn 3 drop Cloaked Huntress with a potential of two or three free secrets. This ever more intertwines the various synergies between the cards in this deck, and I like the concept.
HOWEVER, AS A LEGEND PLAYER I WOULD NOT RECOMMEND USING THIS EXACT DECK. and here is why:
1. There are TOO MANY secrets. 9 cards out of thirty are secrets.. meaning nearly a third of this entire deck is made of secrets. AND, secrets, being conditional/reactive in nature, do not contribute well to a proactive hunter meta. As a hunter you MUST have board control from early on. And KEEP IT.
2. Also, In my opinion, avian watcher is a waste of a card in this deck. And here is why: many of these secrets are VERY reactive and will activate during your opponent’s turn DIRECTLY after you apply them. These include snipe and cat trick (primarily). These may help you with maintaining board control, but, as I will explain later, FREEZE trap is the main board control in my opinion.
3. Finally, my biggest problem with this deck is it’s “all-in” mentality on the secret keepers for buffs. And, to be honest, if you’re playing anyone that is good at hearthstone, they will pick this deck apart piece by peace. AND THIS IS WHY: a) simply put, secret keepers get murked ASAP by every single opponent I’ve played because they understand that it can get very powerful for a one-drop. ALSO, playing secret keeper is like broadcasting to your opponent that this is your deck that you’re using. Good ones will work around it. AND DO NOT FORGET THIS!!!! Secrets are a two cost. THATS A LOT OF DAMNED wastes of turns playing secrets, if, for some reason, you cannot draw cloaked huntress. And, as I’ve explained before, this deck has an intricate web of synergies, but if one part of the web does not work, it’ll collapse all together (for example not being able to buff secret keepers to be tough enough to withstand early game board-clearing spells. An example of this: secret keeper turn 1, only 1 secret in hand, and no cloaked huntress. At that point, you’re destroyed.
MY RECOMMENDATION:
Keep snipe if you want, but reduce it to one.
GET TWO SNAKE TRAPS THEY HAVE THE GREATEST SYNERGY WITH CALL OF THE WILD AND ANIMAL COMPANION.
Also, no explosive traps. They’re too weak in 75% of the meta matches you will play.
KEEP THE TWO FREEZING TRAPS.
and finally, I would only take 1 bear trap and 1 cat trick.
If you build your deck with these guidelines, you suddenly have 5 new slots available for this deck. And you know what it’s missing? BEASTS SINCE IT HAS TWO HOUNDMASTERS!!!! So stupid. So I’d recommend either taking out one houndmaster, and putting a dire wolf in its place. That being said, with the 5 empty spots, I would put in another dire wolf (to add a more midrange and to amplify a consistent board control no matter what stage of the match you are in), and I’d Put in TWO elephants. and with the remaining slots, I’d put in 1 firebat and at least 1 huge toad. This will help put more monsters on the deck so that you can be more proactive about board control– your opponent will have to react to you, not the other way around. If you have any questions or need advice, dm me. I