JalexanderHS's Comments
Spirits of the Shark: How Memorable Moments Trick Players
I like that these cards encourage experimentation as well. It is another facet of player skill that separates the good from the best.
What I appreciate a little less about it is how people can adopt the mentality of, “I don’t care about the data,” when it conflicts with those feelings. It’s a mindset that’s better to avoid and not spread to others
Spirits of the Shark: How Memorable Moments Trick Players
This has been an argument put forth to justify these cards a lot; the idea that they’re “High-Skill-Cap Cards.” These are cards/situations that people regularly misplay, but get a lot better when they’re don’t misplay them.
That’s a case that could be true, but the issue we run into a lot is that people just say, “Well, it’s a high-skill card,” and leave it at that, rather than testing their idea that this is true. If you want to read more thoughts about that, feel free to check out this post: https://reddit.com/r/CompetitiveHS/comments/bwhx2i/the_myth_of_the_highskill_cap/
What’s interesting about that idea is that many people classify things as “high skill” when they have a lot of different potential options, like Battle Rage and Spirit of the Shark. It’s intuitive as for why this is the case, but there are many smaller decisions that are overlooked as high-skill as well, such as keeping or not keeping certain cards in the mulligan (Hooktusk was my go-to example way back when, but apparently now Warriors are over-keeping Felwing in their opening hand and gassing out because it, according to the VS people).
In cases where you draw all your cards regularly, drawn WR gets wonky, yes. Most decks/games don’t result in this issue, thankfully.