irishkid200's Comments
Imported Tarantula
Too slow. Great value, sure, but this only works well against control decks with big minions. Without rush itself or any GOOD deathrattle procs, it’s too slow especially for Hunter. 2/5.
Cornelius Roame
Aggro decks are foaming at the mouth waiting for this…. 6 mana 4/5 with pseudo-taunt that draws at least 2, and another 4 if it lives for your next turn…
Park Panther
4 mana deal 7, maybe keep a body on board at the cost of some health? It seems…. very okay. Doesn’t really fit into any current Druid decks; it seems like a midrange card.
Tiny Toys
I really don’t think the Hearthstone community needed another excuse to force Evolve Shaman. This does seem really good in the deck though, nice follow-up to Knuckles.
Best in Shell
A front-heavy Spikeridged Steed you can cycle in control matchups? This is everything Druid could ask for. Slower decks will love this; Clown Druid thrives versus control decks but suffers against aggro, and this is a great fix for that. And I don’t think this should go into a token Druid deck, I can’t think of a single card that I’d run this over. Easy 4.5/5 for slower Druid decks.
Lothar
This sucks outside of a midrange or mirror matchup. Against an aggro deck, if you’re spending turn 7 killing off one of their minions then you’re probably either going to die, or you were already winning enough that you can afford to be proactive. Against control, they won’t play too many minions and the ones they do have are usually larger. Seems very much like a win-more card, although I could be wrong.
Overdraft
At most this will deal around 3 or 4 damage in a normal game. Maybe you double Lightning Bloom or something to get really lucky, but honestly this will mostly be played after Doomhammer in order to have a decent tempo play. A *situational* Innervate that deals two isn’t as nutty as it sounds. Sure, 3.5/5, but it doesn’t warrant the 4.8 average it has as I write this.
Call of the Grave
I think they misspelled: “7 Mana 6/6. Taunt. Battlecry and Deathrattle: restore 8 health to all friendly characters.”
Paul "Zalae" Nemeth Banned From All Hearthstone Esports Events Including Grandmasters
It shows his character. If he’s a domestic abuse perpetrator, people don’t want to support that. It could in fact get you fired from your job, or you could face charges if challenged in court with enough evidence. The cannabis example is odd just because it’s slowly becoming legalized, but in a state where it isn’t legal, it could ruin your job even if not proven nor inherently wrong simply because it makes your character look bad.
Paul "Zalae" Nemeth Banned From All Hearthstone Esports Events Including Grandmasters
It doesn’t sound like he did anything that could be used as evidence, so a court case wouldn’t really have a point if there’s no way to prove it. I doubt there’s video nor any physical evidence since this was a while ago. Legally, she can’t do anything; but she can however make the world aware that they’re supporting a domestic abuse perpetrator.
Mindrender Illucia
That’s true, I kinda got caught up in the moment looking at all the negatives of it. I was looking at it more as a Madame Lazul sort of card when it’s really much more of a hand disruption tool. Thanks for the response.
Plagiarize
1.5/5 stars. Why? Rogue is a tempo class, this is a value card. Value rogue has been tried countless times and works once in a million years. This is not Murozond because this doesn’t play their cards for you and doesn’t have a solid body attached, and this isn’t a priest card. Unless you’re in a tempo mirror, this is useless. Another common rule in hearthstone is that drawing cards is always better than random cards, and I think this qualifies as random cards. I’d much rather draw two cards with Dirty Tricks than fill my (probably already loaded because I’m rogue) hand with cards that aren’t tailored to my game plan.
Wolpertinger
4/5. Nothing against it, I just doubt that buff/beast hunter will last longer than the first few weeks of the expansion. Highlander and Dragon are too good. But hey, another alleycat is always welcome especially when there’s a small chance of doubling handbuffs on it.
Mindrender Illucia
R.I.P. Wild.
Other than poor wild with Brann, I don’t see why people are freaking out. 2 mana 1/3 with battlecry: swap hands isn’t that good. Yes, you can see your opponents cards and theoretically play them, but A. do you want to play their cards? and B. they can do the same to you, except steal something from your deck too potentially.
This is clearly a control card, but when do you play this? Turn 2 against aggro? Then they can just see what removal to play around. You don’t play around them since you’re control and you’re reacting to their plays. Sure you could play some of their minions if you played it a bit later than turn 2, but they’d also get a chance to waste your removal spells from hand.
It could be decent against other control decks, but with power levels right now, I’m not sure you’d want to. Priest is arguably the best control deck there is and, unless Galakrond somehow becomes obsolete, that won’t change. Why take other people’s cards when yours are better?
2.5/5 stars. It’s okay, very overhyped, but it has potential.
Vulpera Toxinblade
3 mana 3/3, Battlecry: If you attacked this turn, deal two damage. It won’t stay longer than turn three likely, and even then it competes with SI:7 Agent.
EVIL Quartermaster
Highlander warrior vibes. Contests board, gives value, (lackeys are pretty good) and gains armor. Everything a midrange/control deck wants. 4/5 just because it’s not as busted as other cards.
Cobalt Spellkin
Old Cyclone Mage, with this and the mage breath, is now outclassed by Dragon Cyclone Mage, and that deck is crying tears of joy right now. 3.5/5 because it doesn’t have immediate board impact, but it triggers Dragon-in-hand effects and also provides cheap spells which both would fit the deck.
Strongly agree with this. Like you said, there’s another side to this story and, spoiler: everyone will never be happy at once. It’s very important to recognize that different people enjoy different versions of Hearthstone, so the feedback you see online will always contradict itself 5 months later because things have flipped since then. Either people are hating on uninteractive combo decks and begging for disruption, or people are tired of 25 minute long games and want to be able to kill people with their cards.
Right now, we’re in the 3rd Expansion phase which translates to everyone’s pissed because every deck except their own is broken. Warlock is very, very strong and has flaws. But you can’t ignore the power level of all the other classes. Paladin takes half damage, heals a ton, and takes board control! Freeze shaman makes your board irrelevant and has the stats to close games out quick! You can NEVER introduce cards and end up with a lower to equal power level and/or slower games; unless you overwhelm the format with cards that break other archetypes (Spreading Plague, anyone?). The meta will speed up and get stronger. This is NOT a problem in and of itself.
I’d recommend listening to the most recent episode of the Vicious Syndicate podcast, the part after class reviews. ZachO makes two very important points: players can’t pinpoint the causes of their dismay, and (related) the issue with unfair strategies is 99% of the time attributable to MANA. See, the issue isn’t with strong decks existing. We’ll always have a deck to hate, even if its just a strong counter to our favorite deck. Popular, infamous decks are different. They are strong AND consistent. The only difference between popular, good, hated decks and fringe otk decks is the consistency. Owl warlock should have been fringe, but one thing enabled it: MANA. The strong decks aren’t strong because of draw (see face hunter) or because of infinite damage/resources (cariel, warlock quest, paladin quest, warrior quest, so many more). The decks are strong because they manipulate mana. If mithril rod didn’t exist, OwLock would be a million times weaker because it couldn’t draw AND PLAY 7 cards in the same turn. Mage still has strong draw, infinite damage, and good control tools. But, it’s dead because it doesn’t cheat mana efficiently enough anymore. Even quest warlock is blamed on mana; the fatigue version can only burn through its deck so quickly because backfire costs three and you have mithril rod, while the giants/anatheron version is based on minions with mana discounts. Every strong deck is strong because it accomplishes things in a mana-efficient way.
The article still has a fair point. Warlock has some toxic play patterns. It doesn’t look to be entirely offensive or gamebreaking so far, but it isn’t exactly fun to play against. However, people need to be aware of what they want. We don’t want to kill the deck off, but it needs to feel more fair; and to do this, it needs to be slowed down in the most general way possible: mana.