imaloony's Comments
Cosmic Anomaly
Evolved Kobold but better. It depends a little bit if Mage will be able to fit spell damage cards into their deck, but if so, this is going to be their first choice.
4/5
Crystalsmith Kangor
Paladin has a ton of healing in its utility belt. It’s got more healing than most classes in general, I’d say. Truesilver Champion, Lay on Hands, Uther Ebon Blade, Benevolent Djinn, etc. Even looking back at cards that have rotated out, we see stuff like Ragnaros Lightlord and Forbidden Healing.
Crystalsmith Kangor
For some reason, every time I open the page to this card’s discussion, I’m logged out. It doesn’t happen with any other card, but this is why I have to comment like this.
Anyways, There’s some merit to comparing this to Shielded Minibot, which was insane. For the cost of 1 attack and the mech tag, you get Lifesteal and double healing. This could be an important tool in the Paladin’s toolbelt should the meta get to aggressive, but there’s a pretty big difference between one and two attack, which is why this won’t see as much general use as minibot did. Even Paladin probably won’t even run it, since they have beefier two drops they want to use.
Even Control Pally (very weak right now, even given that it’s a control meta) doesn’t care much for this card; it just doesn’t have much of a board impact compared to what control pally wants to be dropping.
Gonna go 1/5 on this one. I just get a feeling that it’s a little bit under the mark/doesn’t do quite the right thing to make it relevant, especially in this meta. If the meta gets super aggressive and control pally returns, they’ll probably use this, but even if the meta gets super aggressive, I seriously doubt Control Pally will be a thing, though in said case Even Pally may tech it in, in which case I’ll go with 3/5 in that scenario.
Voidlord
I never implied that Control Warlock runs Doomguard. I implied that IF a deck ran Doomguard, they’d much prefer to pull it from Bloodreaver than this card. It’s all in the name of experimentation, which is the name of the game when a new set comes out.
And whether or not you have a bunch of cards dead when you play Bloodreaver all depends on when you draw it and how the game has been going. It might end up being a super late game play for you which is when you absolutely want the most value from it, and getting all those 1/3s will really hurt you. If you do run this, it’d almost certainly be a one-of and no more.
Arcane Tyrant
There’s some merit to playing this with Twisting Nether, you’re right (though I’m not sure it’s exactly the kind of thing Warlock wants to do, especially because there aren’t a lot of other Warlock Spells that pair up with this card, so if you don’t have Twisting Nether/Siphon Soul/draw this card early, it’s a pretty dead card).
Rin is an amusing but horrible hard, so there’s no merit to pairing this with the seals.
Geosculptor Yip
Hmm. So a 4/8 body I’d say is worth about 5 mana, so you’re looking to pull at least 3 mana worth of stuff from this. Warrior traditionally has a lot of armor on hand, so that doesn’t seem too difficult to pull off. It has a lot of health so it’s hard to get rid of, and 4 attack is certainly enough to be relevant, and is also in that awkward niche where Pain and Death can’t get it. It’s definitely got potential, but the question is if any Warrior that will be relevant in the upcoming meta can really take advantage of it. I’d like to think so, but it’s a little too iffy at the moment to say for certain.
Arena you can also rack up a lot of armor with minion combat being so critical, so I think this will be a decent pick there as well. Definitely usable at least.
Standard: 3/5
Arena: 3/5
Skull of the Man'ari
Looks pretty poor. While a lot of Demons have negative Deathrattles and getting them out without those is nice, not being able to pick when, which, and if a minion gets played it hurtful. Sometimes you don’t want to play that demon because you know a board wipe is coming, or a doomsayer is on the board or something. And a five mana investment to initially do nothing is pretty steep when the payoff is so poor. And some demons have actually good battlecries like Jaraxxus and Abyssal Enforcer. You definitely don’t want to stop those battlecries from going off.
Horrible in Arena, even if you are able to draft a few demons to go with it.
Standard: 1/5
Arena: 1/5
Unstable Evolution
“I got the best deals anywhere!”
Seriously, we might start seeing Auctioneers show up to try and make a “Miracle Shaman” deck a thing with this guy.
I think on its own, it isn’t that good. A 1 mana Evolve turned out to be great, but that morphed your whole board. Spending 1 mana per upgrade on a single minion doesn’t seem worth it. Granted, you can re-roll until you get something you like, but at the end of that, will you be satisfied with how much mana you spent on that deal? Maybe, but it seems too inconsistent for me. Evolve Shaman definitely doesn’t want it; while it CAN use it to upgrade its whole board, that’s really expensive. While Shaman DK is kinda the same way, the Shaman DK also gives you a much bigger upgrade. It just… strikes me as a gimmick that won’t work out. I’ll give it an extra point because the evolve decks have always surprised us with what they run, and another extra point because I think there might be something with Auctioneer that could be insane, but that’s me being really generous.
This seems very underwhelming in Arena. Just not worth the investment of mana or card.
Standard: 3/5
Arena: 1/5
Voidlord
Control Warlock runs Voidwalker and Abyssal Enforcer as well, which can more than fill up your board (and that’s assuming your board is empty when you play the DK, which is frequently isn’t). While this card CAN be fantastic to pull out of Bloodreaver as a way to stabilize, it can cut down on the overall value you’re getting from him since all the 1/3s will muscle out the Abyssal Enforcers and Dreadlords, which are the real meat you’re looking for when you play Bloodreaver.
The card isn’t bad. But it isn’t good enough.
Aluneth
No, you draw cards until the end of the game. Where on the card does it say that it loses durability when it draws? There’s also no FAQ which specifies that it does, so I believe that it just keeps drawing cards until it’s destroyed by another method, or the game ends.
Arena is all about card advantage. When you pick Aluneth, you’re saying that you will never not have card advantage for the rest of the game. It’ll mill you fast for sure, but you’ll have so much firepower at your fingertips (especially since this is mage, a class that has some really powerful cards) that it’ll be no sweat to grind the opponent down from there. You keep saying that spending all your mana to draw is a terrible play, but people do it all the time. It’s a common play that happens when you’re running low on options. This is a single turn investment which says that you never have to do it again. That’s pretty strong in my book. For that same reason, Tempo Mage will love it, since Tempo mage never wants to run out of fuel, which is a serious risk for them. Think about it, they already run Arcane Intellect which, for as much mana and a second card, and only draws four compared to Aluneth’s three (which will only compound from there in future turns). Spending one turn putting an auto-loader on your hand is more than worth it for Mage considering how much mana they already spend on drawing.
Kobold Hermit
When all the options are this bad though, flexibility doesn’t really help it at all. And there are better 2 drops if you just want more bodies.
Vulgar Homunculus
Well, Voidwalker is a pretty decent/good card. Also the +1/+1 is pretty big because the difference between 1 attack and 2 attack is bigger than it looks, and the difference between 3 and 4 health is probably even bigger. A lot of early game spells deal 3 damage, but not many deal 4.
Lesser Amethyst Spellstone
I’m optimistic about this card, especially with the other two really good cards revealed along side of it. Baseline it’s a poor card, but one upgrade puts it on a caparable level with fireball (doing just 1 less damage in exchange for 5 points of healing), and after two upgrades it’s just insane. I think because of the cards revealed, and the self-damaging options Warlock already has (Flame Imp, Hellfire, and Abyssal Enforcer), this card is going to do quite well, especially as Warlock looks for more and more healing options.
In Arena this card is going to be poor unless you can get the support cards for it. Maybe not super unlikely, but I imagine that frequently it’s just going to be a 4 mana deal 3 damage Lifesteal, which is really bad. If you can get it there though, this becomes a really powerful card for Warlock arena.
Standard: 4/5
Arena: 2/5
Kobold Librarian
What’s the word I’m looking for… oh yes, insane. This card is fucking insane. You were already going to lifetap, right? So how about you do it for 1 less mana and get a 2/1 to boot? Yes please! And you can still lifetap afterwards too! I can’t imagine any Warlocks who won’t run this card, but I’d be fascinated to know under which circumstances they wouldn’t. The only reason this wouldn’t see play in Standard is if Warlock fell off the map entirely in general, which strikes me as very unlikely.
Also really good in Arena, duh.
Standard: 5/5
Arena: 5/5
Vulgar Homunculus
This card is just obviously great. We know that 2 mana 3/4 is insane (see Totem Golem), so a 2 mana 2/4 taunt seems like it’ll be fantastic. And instead of the overload and the +1 Attack, we’ve got the taunt and the 2 damage, which seems like a fair trade off. Seems like plenty of Warlocks will use this guy, and he’ll even pop out of the DK as a better version of Voidwalker! And if that upgrading warlock spell is good, it’ll pair great with this card.
And this is just going to be really good in Arena as well. It’s an above average statted 2 drop with a very managable drawback.
Standard: 4/5
Arena: 4/5
Hungry Ettin
Well, this is similar to Hungry Dragon at a glance. So if we add costs, this is effectively an 8 mana 4/10 taunt, which sounds pretty bad. But since you can play it early, it might make a good anti-aggro card if needed, and its a good target to recruit (though it’s hard to find a way to specifically get this card to come out from recruit). It’s also a good hail mary for a Doomsayer wipe. In general though, I don’t think this card will make it.
In Arena, it’s poor but possibly playable in a pinch, similar to Hungry Dragon.
Standard: 1/5
Arena: 2/5
Cataclysm
Does Warlock REALLY need another board wipe? I mean, holy crap. Despite the low cost, this is a really bad deal for Warlock. Warlock usually has a lot of cards in hand, which just makes this card worse the more you look at it. Despite their ability to recover this hand more quickly, this price is just too steep to pay. An no, Discolock won’t make this worth it.
This is also a really bad card in Arena. Turns out Deathwing without the body just leaves you wide open for whatever is left in your opponent’s hand.
Standard: 1/5
Arena: 1/5
Not all of them. Truesilver Champion is always a solid card. It may not always be in a Paladin deck, but it’s never a bad option. And Exoida Paladin was absolutely a thing, and Uther Ebon Blade was a staple in that deck. And it’s not impossible that another Pally deck comes out that uses Ebon Blade. Like, if Control Pally makes a comeback.