iakat's Comments
Edwin VanCleef Will Still Rotate To Hall of Fame With Its Nerf Reverted
You won’t be able to open Edwin unless you own all other classic legendaries because of duplicate protection
Vargoth Combo Mage - #185 Legend (Macheen) - Darkmoon Faire
won over 50% games at legend ~2000 , its good but takes a while to learn how to play properly
Il'gynoth OTK Demon Hunter - #1 Legend (RaFaEl) - Darkmoon
Felosophy for creating another mo’arg artificer in case you need to spend one early to heal up.
Raging Felscreamer can replace Lorekeeper. Lorekeeper lets you draw skull into discounting Il’gynoth to 1, but with felscreamer it does sort of the same, discounting a mo’arg to 0 on the combo turn.
Il'Gynoth OTK Demon Hunter - #1 Legend (Fr0zen) - Darkmoon
Stelina is interesting. Not sure how good it is exactly. I don’t have her, so I replaced her with Vargoth. Getting him discounted him, Il’gynoth both discounted after playing Polkelt seems like it could help pull of a sneaky early combo
Illusion / Turtle Mage - #1 Legend (Zanananan) - Scholomance
> The only weird interaction would be to get ALL 3 non potion spell with tortollan. Happened to me once in 12 games so far.
I think this is what he meant.
So for both cases you need either blizzard (to activate Sunreaver Warmage) or Ice barrier (to activate Cloud Prince), do you know why people stopped just running Nightblade which requires no condition? Sure it’s less damage, but does that matter? and it’s not targetted, but straight face.
Highlander Hunter - #7 Legend (Meati) - Ashes of Outland
Finally a list that cuts Alex
"Control" Demon Hunter - #4 Legend (Eddie) - Outland
Cool list, I remember a nice Cycle heavy Nomi demon hunter a while ago. Was pretty fun, maybe Nomi could be considered now as a win condition for a control list like this.
I also played with the 3/5 dragon to generate more consume magic/mana burn’s (2 mana burns with Nomi plays around soul mirror for example). Obviously now 3/5 dragon can also get you Twin slice which is great as well.
OTK Demon Hunter - #1 Legend (淡淡的忧伤) - Outland
twin slice nerf tomorrow. This combo otk demon hunter is done
Zoo Warlock - #4 Legend (Pizza) - Ashes of Outland
Similar reason you play shieldbearer (which was played before scrap imp nerf). The high health total is really good and since Scrap imp got nerfed to +1 health now their high health make them better relative to before.
Quest Warlock - #6 Legend (iGXc) - Ashes of Outland
try to mulligan for questing, plot twist, dark skies (maybe kragg, idk I was playing version with +1 rain of fire instead of kragg). You’re trying to tap whenever you have hand space. If opponent plays not a big threat on turns 1 and 2, its sometimes better to tap on 2 than to play questing depending on the rest of your hand. Sense demons you can keep sometimes as well. Think about in which matchup mo’arg you want with rain of fire (vs druid) and mo’arg + breath (vs demon hunter, hunter). Always try to get max hand size to 9 or 10 cards before first plot twist, whether you rng into the 2nd plot twist doesn’t really matter. Tap + plot twist on turn 4 without coin is not bad
Tempo Demon Hunter - #1 Legend (XIXO) - Ashes of Outland
let’s just completely remove their biggest counter in sacrificial pact, that will lower the winrate
OTK Demon Hunter - #18 Legend (Maneti) - Outland
Thalnos fits here better than loot hoarder, I’d use him if you have it
Savage's galarond trickster deck feat Kael'thas Sunstrider
And what high mana cost spell are you looking to cast for free from Kael? Doesn’t make sense
Galakrond Warlock - #9 Legend (Gaboumme) - Ashes of Outland
No, this is good meta counter to all demon hunters. Will also beat Big/Ramp druid.
Galakrond Warrior - #6 Legend (Fire) - Galakrond's Awakening
I think it’s considered a “better” acolyte of pain. It draws 2 to thin deck which is the same function as acolyte. Then risky skipper is op for clearing and allows very good setup for battle rage which may otherwise be a dead card.
Galakrond Warrior - #61 Legend (rascal) - Galakrond's Awakening
You can replace it with another acolyte. It essentially serves similar purpose. Draws 2 (risky skipper) to thin deck. Then risky skipper is op for clearing and allows very good setup for battle rage to draw even more.
Galakrond Warrior - #1 Legend (glory) - Galakrond's Awakening
Draws 2 to thin deck. Then risky skipper is op for clearing and allows very good setup for battle rage which may otherwise be a dead card. Interesting to include over an acolyte of pain, whether its correct its not clear.
Quest Hunter - #1 Legend (Furyhunter) - Descent 2nd Nerf
He chose to go with flark and a mech package instead for some extra burst. 3/1s can get charge with a left over micro bot or boombot from flark. Flark and Shu’ma are very similar for completing quest. After quest is completed, I’d prefer to have flark, because of the extra bomb damage and you can hero power them the turn you play him whereas shu’ma’s tentacles only appear at the end of the turn.
Good deck. Swapped nitroboost poison for Jandice