I played this for a few matches before the servers went down for maintenance; I ended up winning all the matches, but there was a close call with an aggro mage where I was low on health and didn’t draw Rexxar yet. Bomb toss as removal worked well and the mech synergies really help with swings.
One potential downside I could see is having nothing to play because many of the cards are 2 or 4 mana. Having Rexxar would make a huge difference since you can just construct a card, but that in-between time (empty hand, no Rexxar yet) could be tough to push through.
I’m going to keep piloting it to see how it works out over a larger game sample. Great work!
I played this for a few matches before the servers went down for maintenance; I ended up winning all the matches, but there was a close call with an aggro mage where I was low on health and didn’t draw Rexxar yet. Bomb toss as removal worked well and the mech synergies really help with swings.
One potential downside I could see is having nothing to play because many of the cards are 2 or 4 mana. Having Rexxar would make a huge difference since you can just construct a card, but that in-between time (empty hand, no Rexxar yet) could be tough to push through.
I’m going to keep piloting it to see how it works out over a larger game sample. Great work!