HolyCrusader's Comments
Thijs' #4 Legend OTK Control Paladin - Boomsday Project
Ok, I forgot about that part and thank you for noticing.
Thijs' #4 Legend OTK Control Paladin - Boomsday Project
I thought the deck is created by THIJSNL, but anyway, thank you for the explaination about how the deck should be played. However, I still do not understand why use 4 cost BrewMaster when there is 2 cost brother which can do the same trick at much 2 less mana?
Updated: Legend Boomsday Odd Warrior - #7 (Chunchunner)
First, Odd warrior do not need drywhisker to build up his armor. I have tried odd warrior deck since the Witchwood expansion, and it is quite easy for me to accumulate armor up to more than 20 against any slow deck. It is not the issue of gathering armor against Shudderwack, during a few unlucky round, my opponent play Shudderwock in T8 (using coin). It doesn’t matter how many battle cry triggered before playing Shudderwack. As long as he/she played worldshacker before Shudderwock, more battle cry effects can be gathered later just like rolling a snowball.
If u listen carefully about what Trump explained in the video I linked above, u should understand that the purpose for having Azalina is for copying your opponent’s 1 mana shudderwocks in his/her hand, and if u had played dr.boom already, then every shudderwocks u play gonna be give u 7 armor for free! The drywhisker won’t give u armor unless your opponent had already filled his/her board with 1 mana shudderwocks
Time-Tinker Tips and Tricks Guide - Best Cards, Treasures, Equipment!
For me this is the worst hero and her ability often bring further drawback than your expectation. No need to mention that there are too many RNG cards in her initial deck, they are also included in reward card pool. I try to get avoid those RNG cards as far as possible; however, many times u realy don’t have obvious choices over other options.
I am pretty sure I completed the adventure with HoundMaster firstly at 3rd try, and within both the Tracker and Cannoneer less than 40 games. The toki however, after repeat over 60 games, I decide to leave her alone even up to now. (I completed the puzzle lab in first week and I really enjoy the design. It is indeed a big improvement compare to their lazy work of Hunterwood adventure.)
Time-Tinker Tips and Tricks Guide - Best Cards, Treasures, Equipment!
I couldn’t agree more. Actually, after failed for over 50 rounds (mostly I got stuck in 5th -7th boss fight ,and only one time I passed the 8th boss through lucky treasure, but immediately defeated by Infinite Toki), I decide to let such boring adventure missions alone and refresh any quest that involves boss hunting.
This adventure reflects Blizzard’s typical lazy & stupid work of design team, by simply overpowering the Bosses’ ability, deck, and copy the rest of game elements from previous adventure missions.
Updated: Legend Boomsday Odd Warrior - #7 (Chunchunner)
Yes, it is. Here is the link from a famous HS youtuber explains how it works at 7:00
https://www.youtube.com/watch?v=QcogJprrT-o
Wouldn’t Call of Arms has possibility recruit Wild Pyromancer on inappropriate time as well?