HoboJed's Comments
Kurtrus, Demon-Render
That’s not how it works. You can still only attack once with this hero power. The Illidari Inquisitor will refresh your hero power, but as you have already attacked it won’t be of any use
Hearthstone Mercenaries PvP Tier List - The Best Mercenaries To Put In Your PvP Party
This Tier List is based on actual win% data that came from Blizzard themselves (only focusing on high-ranked matches). Xyrella is not as good as a lot of people think. Sure, she may be a bit higher than Tier D (due to the data issues mentioned in the article), but she sees significantly less play at high-rank PvP and is average at best. The reason everyone rates her highly is that she is one of the strongest mercenaries you get for free, and she has strong synergy with another free mercenary (Samuro)
14 Hearthstone Cards Will Be Changed Next Week, But Which Ones? Nerf, Buff and Ban Predictions!
Making it a spell would make it significantly easier for Priest decks to discover, so it may still be a problem
Archdruid Naralex
Definitely want to try this out in Control DH. Hoping there is also a Sigil of Chains in the pipeline that could make him dormant again!
Vengeance, Revisited: What Is Demon Hunter’s New Identity?
This is more a case of Paladin previously being overtuned due to having a weak classic/basic set. On top of that, Paladin was pushed very hard over the last year due to having been weak before that. The result is that most of Paladin’s standard cards are now better than other classes’ average cards.
I would rather weapons were weakend in general unless we are given acess to better weapon control tools (preferably stuff that is usable in matchups against non-weapon classes)
Vengeance, Revisited: What Is Demon Hunter’s New Identity?
I think you misunderstand Token DH. I played it successfully (to Legend) all of last year. Token DH is not about building a board like other token decks. Most of their tokens are 1/1 with rush for reason: they are meant to die. The game plan of Token DH is to keep clearing the board until you are ready to drop your big bombs or hit with a large Wrathscale Naga attack. Unfortunately all the good payoff cards rotated, so the deck is no longer playable, but I will certainly be keeping an eye out for future synergy cards.
Sigil of Silence
This is unlikely to affect Rustwix Warlock. At best it will slow down a slow deck one more turn. In reality, though, Rustwix is generally killed the turn he is played specifically to avoid silence effects ruining the deck’s main win condition, not to mention he will usually be followed up with a Felosophy copy.
However, I do agree it will be strong vs Libram Paladin and will be good in general to set up a lethal attack turn (play this and Warblades on a turn, and then follow up with Il’gynoth and as much attack buff as you can afford for a huge unstoppable attack).
Il'gynoth
How does that help when they are only doing one lifesteal per turn?
The issue is that Alrdarchi Warblades’ damage (which could already be significant) is doubled with this. It’s partially countered by having 4 mana less to buff your attack with, but it will still be a significant amount of damage directly to face in a deck that already does a significant amount of damage directly to face.
Maxima Blastenheimer
This clearly doesn’t have a deck to go in… yet.
Any deck that is running small minions will not want this. A Darkmoon Tonk would be an excellent pull, but if it grabs a small minion instead… a 4/4 plus a couple of points of damage to the opponent is not worth 6 mana.
That’s not to say we won’t see a deck with this. Hunter does have some cheap spells that create minions to fill out the lower end of the curve, and also plenty of ways of keeping the board clear until the mid-to-late game. We will have to see if this set brings enough to the table to make this work.
Darkmoon Tonk
Probably will see plenty of play in Duels (the deathrattle treasures will push it over the top). Hard to say if it would see constructed play because there are certainly combos that would work well with this, but it feels like in most cases it will just be too expensive
Tavern Brawl - Blood Magic - Standard
Broken Demon Hunter deck: https://www.hearthstonetopdecks.com/decks/tavern-brawl-blood-magic-standard/
Blur makes you invulnerable to your spell damage, and you have enough draw to just keep going until you build up a lethal attack. If you had to pay some life, Warblades (which can be played for free if drawn off of Skull) can get it back for you.
I’m very biased on this one, but it’s something I’ve been asking for for a long time (a 1-mana DH spell that summons two tokens), so it gets 5-stars from me. The rank bonuses are just icing on the cake, and are likely mainly going to be useful for decks that purposefully kill their own minions (like with the new Keen Reflex to get extra attack power). The basic version, though, is what Token DH decks have wanted for a long time: a way to get multiple minions on the board on turn 1