Hearthgodz's Comments
D&D Reno paladin (season 26) newupdate check it out!
I do like this deck, but I think the mana curve is a bit too high, the way it is, if you do not draw Reno turn 6 just about any good agro deck will have you on your heels. Since the game is shifting to more of a control meta it may work out more than not but I don’t think you are going to see much success against any midrange to agro deck. The way new Shaman is looking right now it will run this deck out of the building.
All of the spells; standard; lets have some fun
I thought about that one, but with the new card changes and how the meta seems to be changing to be late game I thought in most matchups, and it affecting your minions as well I thought that the card slot would be better allocated to a different card. If agro still is prominent in the meta then you can take out an entomb for it
Honestly I think that when it comes to building decks, at most you should have two themes. I think the best change would be to throw out the Reno aspect of this deck. The paladin class already has a lot of healing options and a lot of really good duplicates. Cards like elise, spawn of nzoth, and nzoth himself would be better served as duplicates of cheaper removal cards or, if you really want to stick with reno, just put in some sticky early game minions. There are a lot of high mana cards in this deck, so in the late game you are only going to be playing one or two cards per turn, and most decks will then just be able to out pace you, or out control you.