They said that randomness will be reduced. It was by the time when Discover keyword was introduced. Up until then it was always Add X into your hand. I don’t think there are too many resource generation cards, the problem is some resource generation cards generate another resource generation cards.
Palm reading or Renew are fine by themselves but combined together causes problems. Similar Venomous Scorpid is strong but fine but combined with resurrect mechanic of Raise dead causes issues.
I do wonder why too much card draw per turn can be an obvious issue but at the same time too much card generation per turn is being overlooked easily by developers. Maybe 30x Priest ban in 32 games of week 5 of GM will be a wake up moment.
They said that randomness will be reduced. It was by the time when Discover keyword was introduced. Up until then it was always Add X into your hand. I don’t think there are too many resource generation cards, the problem is some resource generation cards generate another resource generation cards.
Palm reading or Renew are fine by themselves but combined together causes problems. Similar Venomous Scorpid is strong but fine but combined with resurrect mechanic of Raise dead causes issues.
I do wonder why too much card draw per turn can be an obvious issue but at the same time too much card generation per turn is being overlooked easily by developers. Maybe 30x Priest ban in 32 games of week 5 of GM will be a wake up moment.