Grandstevent's Comments
C'Thun Control Warrior - #2 Legend (Eddie) - Barrens Caverns
I played the legend 1 control warrior posted on this site before and I love it!
The main problems I face before when using that deck were dealing Mages and Demon Hunters. The two were always able to burst me down just enough. But now with Kresh! It gives me enough time to stall out a bit more to find more resources to win out the game.
Rush Warrior - #1 Legend (孤寂飘雪) - The Barrens
Mulligans keeps (Crab rider, parade leader, Rokara, stage dive, bumper and imprisoned).
After turn 5 conditioning and Runthak turns the deck into a strong midrange. So your minions are always keeping up and your tempo feels solid.
Game enders, bully and Alex. (Alex you should hold out if possible against Pala/warrior cause they also have Alex).
HARD MATCHUPS: Warlock/Priest
They also want to clear, establish and chip.
What you gotta do is have a strong few minions and HOLD OUT. You only want a few good minions to chip.
Keep in mind: they ALWAYS have Hysteria! Play around it! On turn 7(w/coin)/8 EXPECT WARLOCK to have twisting and 0 mana 6/6.
Always expect priest to go from 5 HP back to 30 in one turn. But keep having just a few good strong minions against them and chip.
Expect to play the long game with them.
Remember, VICTORY OR DEATH!
Rush Warrior - #1 Legend (孤寂飘雪) - The Barrens
If you played Gala•••
After having an established board you can just chip them down. (THIS IS YOUR WIN CONDITION)
Pala wants to have a board and buff their minions. So you need to clear them before they can start their buffing and snowball.
Hunters tho aggro oriented needs minions too! Clear, establish board, when you do have a good board armor up, and THEN chip. Cause every battle will look like: after turn 6 or 8 is that they have 1 card left and you are 15 or less hp. But you have a board and they are on the ropes.
Warrior. Clear, establish and chip.
Rush Warrior - #1 Legend (孤寂飘雪) - The Barrens
Played around 200 plus games with the deck and made it to Legend. If you Gala Priest when DH came out. This is how the deck feels.
My thoughts on it: I switched it with nohandsgamer’s version. Replaced ooze, axe and venom with tent trasher and (2x) shield of honor). Old version was to slow, this deck isn’t a control/value deck. It’s meant to be played like a zoo deck.
Mindset: against Pala, hunter and Warrior (The main people you see) you want to clear the board as much as you can with your minions and weapon. AND after clearing their minions having a board Of your own afterwards.
Enrage Tempo Warrior - #1 Legend (Gaby) - Scholomance
This deck is really good.
What it can do:
-Can burst your opponent with 28 damage (4mana 4/3 charge + inner rage + inner rage + shield + shield + 3 Mana “your flaws are you strengths”) if you have the coin and save it, 34 damage with (2 Mana gain +3/3)
-Grom can hit with max damage for 20 damage (inner rage + inner rage + shield + shield)
-Can draw 20+ cards before turn 9 easily with battle rages, corsairs, and legend weapon.
-Can gain a large burst of armor (20+ armor with skipper + Smith + Smith + minion/”your flaws are your strengths”). Critical for when you are getting smorced or facing demon hunter.
Cards you should look for in your opening hand, the 1 Mana pirates, battle rages and Corsair.
Against demon hunters, hunters: keep skipper and armor Smith. When it’s turn 5 and you have 10 hp they always come in clutch to turn the tides.
Praise Yogg
Dragon Galakrond Priest - #1 Legend (雾都木木木) - Scholomance
Great deck. Problem with many match ups was getting swarmed. Highlander priest is fun, but not drawing:breath, holy or wretched tutor just looses me games.
Blacksmith is pretty smart because the miracle deck always had swing turns. Where you can clear minions and then flood the board with weak minions. Now you can flood the board, buff them and have a mini druid like board. You can also buff your minions with the golems! (: