GhostlordTV's Comments
Tavern Brawl Top 2 - Standard
Thank you, friend. I subbed out Hallucination for Blink Fox and am 3/3 so far. Best part is I have golden Blink Fox and Tess so the matchup is just so fun. 🙂
Big Spell Mage Deck List Guide - Boomsday - August 2018
I use Sindragosa 100%. Lich King spells are too inconsistent (Army of the Dead) and Sindragosa synergizes with Jaina perfectly.
Big Spell Mage Deck List Guide - Boomsday - August 2018
I respectfully disagree about Quest Warrior. I do not find it very difficult to beat them. Most of the time I have them on their heels, forcing Brawl’s to save their games, but Jaina is too strong, especially with Elemental lifesteal.
Big Spell Mage Deck List Guide - Boomsday - August 2018
Hey Everyone,
Currently sitting at Rank-4 with this deck, and I can say it is a lot of fun! Definitely my favorite so far in this current meta. Below is my review of the deck and some of the changes I made:
(-) Lich King
(-) Witchwood Piper (2)
(-) Doomsayer (1)
(+) Syndragosa
(+) Acolyte of Pain (1)
(+) Pyros
(+) Spellbreaker (1)
Thoughts:
– I have been doing alright with a positive win/loss record, however, super aggro decks do beat this deck (Any Rogue/Zoolock/Perfect Draw Pallys).
– On the contrary, I tend to beat any slower deck I play against (Hadronox Druid/Cubelock/Warrior), including most Paladins. Even Odd Pallys with constant board fill can’t stand against all of our constant AOE.
– Hadronox Druid is DESTROYED by Geist/Poly. ALWAYS keep Geist against Druid and use ASAP to get rid of their Naturalize, and then hold Poly for Hadronox drop. GG.
– I ALWAYS keep Jaina in opening hand if possible. There are too many games that are too close or I lose because I just can’t draw her…
– I added a Pyros/Acolyte to help with a little bit of the earlier game, but not sure it’s enough.
– The Spellbreaker was added because I like having it for certain matchups, however, its not been game-changing for me so far this meta.
– I felt like (2) Doomsayers was too much so I dropped one.
– I also really like Keysmith for the free situational secret, I just really wish she was better than 2/2 for 4-mana…
– Make sure to save Poly for Hadronox/Doom Guard/etc. I keep Poly in opening hand against Warlock and Druid.
– Alanna is surprisingly not played as much as I wish she would be. Most games I am not able to play her for different reasons…but when I am able to play her, man is it awesome seeing 5/5’s spam the board! I guess that’s what playing Quest Rogue feels like…every…game…
– Speaking of Quest Rogue, you can pretty much insta-concede on turn 1. 🙂
Strengths:
– Best AOE/Board-Clear in-game.
– Very strong late-game.
– Jaina Hero Power too OP.
– Jaina Emotes way too OP.
– Amazing mid-game stall with big board-clear spells.
– Voo-Doo/Jaina Synergy is awesome.
– Syndragosa/Jaina synergy is awesome.
– Basically, board clear early/mid-game and win late-game w/ Jaina 🙂
Weaknesses:
– Early-game is really weak, especially if you draw high cards.
– Very reliant on Jaina. I have had so many people concede if I turn 8/9 Jaina. She is that strong. If she can’t be drawn, you have a much higher chance of losing.
– No direct damage can lead to stale games if opponent can stabilize even at low HP. Considering adding 1 Pyroblast for this reason. Maybe instead of Spellbreaker/Pyros.
– Card-Draw is below average. It’s the reason I added an Acolyte of Pain. Aluneth would obviously be way too much.
– Instant loss to Quest Rogue, and a lot of super aggro decks with strong starting hands, especially if you don’t pull Fury/Blizzard/Flamestrike for turns 4-7 (with coin).
That’s about it. I am open to any feedback/suggestions. Thanks for reading!
This deck is strong. Period. I’ve beaten pally, cubelock, spiteful druid and more. Was stuck at rank 5 for a couple weeks and have gone 6-0 with this deck since, moving into mid-rank 4. I subbed out 1 mirage caller for a bone drake.