fiat500's Comments
Toad's Insane N'zoth Warrior 82% Winrate Season 43
Kripp made a video you should probably watch about the leeroy/don Han Cho/Sudden Genesis combo warrior and he talks about decks where you’re responsible for your wins depending on how you play. This deck falls under that category because it’s winrate depends almost entirely on how you play it.
Link:
https://youtu.be/pm6Hoy9fKak
Spellbook Duel - Tavern Brawl
Hey Evident! Wanted to mention that playing Naga & Giants combo is preeeeetty good in this week’s TB seeing as you can Mulligan hard for early game removal cards amd then just discover Naga and some giants until turn 5 when you dump them out on board and just win. Was consistent enough for me and there aren’t many answers floating around because nobody sees it coming!
Deck I’ve been using:
### Naga & Friends TB
# Class: Hunter
# Format: Wild
#
# 1x (2) Explosive Trap
# 1x (2) Freezing Trap
# 1x (2) Mad Scientist
# 1x (2) Quick Shot
# 1x (3) Eaglehorn Bow
# 1x (5) Naga Sea Witch
# 1x (10) Sea Giant
# 1x (12) Clockwork Giant
# 1x (12) Mountain Giant
# 1x (25) Molten Giant
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A quick word on mulligan & card choices:
β’ I try to Mulligan for early game removal but most importantly Mad Scientist and Bow! Having a secret in your starting hand isn’t terrible as you won’t discover it any longer after MS activates its deathrattle.
β’ Mad Scientist is great because it thins out your deck pulling the traps out therefore more reliably allowing you to discover Naga or Giants between turns 2 & 5.
β’ I put together 4 giants that allow flexibility in that when you have a choice of more than one you can choose the ones that you think will be easiest to play. Molten and Sea are usually the easiest to throw down, the other are slightly less flexible.
Thanks for your consideration, happy brawling π
Toad's Insane N'zoth Warrior 82% Winrate Season 43
Looking back on the list, there’s 5 arguably ‘bad’ pulls, because I don’t consider getting Armorsmith insane.. tbh even pulling Lich King is a bit of a hit-and-miss situation because you might just get an inadequate DK card for your current situation. That said, it’s just that I’ve had bad rng with Barnes and keep getting N’Zoth or Ghoul so I was just inquiring to see if OP agrees on whether Elise isn’t a bad alternative, seeing as it’s pretty nutty to DMH an Un’Goro pack in a control matchup. The fact that Barnes puts up 4/5 worth of stats on t4 + a potentially nutty effect is most compelling, hadn’t taken that into consideration properly π
Toad's Insane N'zoth Warrior 82% Winrate Season 43
Is Barnes actually any good in this deck? Seems like there are a lot of pretty bad pulls. Would you recommend Elise or a second Brawl instead?
Prince C'Thun
Tested the C’Thun w/ taunt interaction with Hadronox and unfortunately the latter does NOT summon C’Thun after it dies having been given taunt by Twilight Geomancer.
Hadronox summons only minions that have the Keyword TAUNT printed directly on them. For example, both 4/6 twin emperors are summoned by Hadronox’s deathrattle.
Hadronox C'Thun Druid (Season 44)
Hey man cool deck, played around with it at rank 10 so kinda low but the deck is super cool.
This is the list I played with with a few changes
### C’Thun v:1.2
# Class: Druid
# Format: Standard
# Year of the Mammoth
#
# 1x (1) Naturalize
# 2x (2) Beckoner of Evil
# 2x (2) Wild Growth
# 2x (2) Wrath
# 2x (3) Twilight Elder
# 2x (4) C’Thun’s Chosen
# 1x (4) Klaxxi Amber-Weaver
# 1x (4) Mire Keeper
# 2x (4) Swipe
# 2x (5) Crazed Worshipper
# 2x (5) Nourish
# 2x (6) Dark Arakkoa
# 1x (7) Malfurion the Pestilent
# 1x (7) Twin Emperor Vek’lor
# 2x (8) Primordial Drake
# 1x (8) The Lich King
# 1x (9) Hadronox
# 1x (10) C’Thun
# 2x (10) Ultimate Infestation
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I think Crypt Lord is kinda weak because whilst it’s good v aggro (warlocm zoo, evolve shaman, tempo mage etc) it doesnt seem to put up a lot of pressure against Priest and Tempo Rogue. Agaisnt such decks the list is very strong already having so much ramp and 2 Primordial Drakes so I recommend Twin Emperor (which is usually an auto-include in C’Thun decks) and because both twins are brought back with Hadronox + they have 4 attack. For this reason 1 Klaxxi is dope, just makes priest use up all its removal on it!
Also I like to play the deck in a more tempo/curvestone fashion so I think there’s just a bit too much ramp. Playing Crazed Worshipper is pretty nice.
Tavern Brawl - A Peek to the Past
Posted my miracle rogue list, hope people will try it out
Tavern Brawl - A Peek to the Past
For when inner fire priest goes nuts, an old fashion ramp druid isn’t bad. I’ve also made a miracle rogue list that’s a lot of fun to play xD
Tavern Brawl - All-Star Squad
Played around with Shaman and Finders Keepers isn’t all that bad if you can get through the early game! Lost mainly to Jade Idol Druid, otherwise Mind Blast Priest isn’t all that scary since you can chain Jinyu Waterspeakers through discovers.
The Glorious Army of Silver Hand Recruits *UPDATE*
Thanks, I tried to make it a bit funny and full of pretty card pictures so it wouldn’t be dull to read π
The deck doesn’t carry like any burst from hand, it always needs stuff on board. As a Rogue that probably only runs x2 Fan of Knives I can see that facing this may have been problematic xD
I’m guessing the opponent also didn’t draw optimally because, from recollection, I don’t think I’ve ever lost to Rogue, they just can’t deal with the board! The hardest Rogue to beat was the Quest variant, just because he completed the Quest on turn 5, but I had lethal the next turn from top-deck Vinecleaver hehe
The Glorious Army of Silver Hand Recruits *UPDATE*
Not gonna lie… when I was messing about, since I needed to play like 50 paladin cards or whatever, I didn’t have Cult Master at first because I thought that if all the recruits are inside divine shields it wouldn’t get value when I needed it.. instead I ran Solemn Vigil and whilst I can’t say I have the skill to pull off your suggested combos, I didn’t mind killing off a couple of Recruits to draw sooner. “For the King! For honour.”
TurtleHermit's Barnes N'Zoth Hunter
Love the deck!
Shaman/Faster decks really step all over it due to a lack of comeback mechanisms.
Would you consider it possible to put the ‘pirate package’ into the deck to have a better early presence (Buccaneer gets buffed by Bow)? Maybe adding Explosive Trap, although it is most likely way too slow.
Finally, what do you think -1 Deadly Shot and either +1 Unleash the Hounds or +1 Ragnaros? DS doesn’t work as well as I’d like most of the time, especially against Jade decks that tend to end up with big boards. A second Unleash helps with clearing those big boards or setting up a 2-turn lethal whilst Rag buffs Barnes’ Battlecry and further improves performance v slow decks.
Dragon Warrior Deck List Guide (March 2017, Standard) - Season 36
Ooops, just realised NβZothβs First Mate is well recommended… no edit button π
Dragon Warrior Deck List Guide (March 2017, Standard) - Season 36
Thoughts on -1 Kor’kron / +1 Inner Rage? It can be quite a flexible card, and I would consider it the ultimate Grommash activator. It’s useful to deal 1 damage to an enemy minion as a removal option, or mainly as a free buff to your own minions in times of need… especially allowing you to hit that 12 damage with Grommash on turn 8, in case you opt for a more aggressive style of play.
I also have -1 Slam / +1 N’Zoth’s First Mate, any advice on whether thats a good tech? Kinda helps in aggro/zoo matchups and the weapon can synergise with Druid hero power from Finley making another hero power option kinda viable.
Silverware Golem
Youre absolutely right. If hearthstone wants to make discardlock a thing, they need to implement stronger cards (that are actually worth playing) that make use of the mechanic and possibly allow the player to CHOSE which card gets discarded. Emphasis on the latter. Otherwise, even something crucial to warlock decks like having a large hand will be detrimental to the player and will discourage the mechanic as the risk of discarding a good card (or at least not the golem) is higher. They could make a large end-game minion that maybe does something like: “battlecry: gain +2/+2 for every card you discarded this game” or “deathrattle: add all the cards you discarded this game to your hand”. But even then, drawing these kinds of cards early and then ending up discarding them mid-game due to bad rng would just be like… gg & concede π not to mention the current discard mechanic is basically unplayable in Arena…
OTK Worgen Combo Warrior Deck List Guide (July 2016, Season 28)
It should be noted that C’thun Druid, given the absurd amount of big taunts (x2 Arakkoa, x1 Ancient of War, Twin Emperor + Brann) can be a troublesome matchup… but more importantly, the rare Freeze Mage is a hard counter, as Ice Block completely screws the combo, after which the worgen and his copy are easily removable. Finally the even more rare mill deck (like Gang Up Rogue?) can also be tough to beat, just because if you burn worgen or charge its basically an auto concede.
Had fun with this Warlock deck, pretty unrefined but hope someone will be inspired from the ideas in it and make it better!
Just a note on cards that I haven’t seen other people play and I think are pretty great:
Frost Elemental – pretty good as it stalls a turn for you in order to get much needed face damage
Faceless Shambler – It actually copies the stats of the Void minnion on board so essentially wors as a x2 attack and x2 health!
Tinkmaster Overspark – can be game changing for better or for worse, pretty jokes to turn enemy minion into a squirrel but can backfire obv
Over statted minions in general – such as Bittertide Hydra, Bonemare (+9/+9), Howlfiend etc etc
Deathwing – a great last-ditch effort to remove opponent minion leaving you with a 12/12
### Brawl Deck
# Class: Warlock
# Format: Wild
#
# 2x (1) Flame Imp
# 2x (1) Soulfire
# 2x (2) Ancient Watcher
# 2x (2) Gnomeferatu
# 2x (3) Howlfiend
# 2x (3) Humongous Razorleaf
# 1x (3) Tinkmaster Overspark
# 1x (3) Unwilling Sacrifice
# 2x (4) Blastcrystal Potion
# 2x (4) Faceless Shambler
# 2x (5) Big Game Hunter
# 2x (5) Bittertide Hydra
# 1x (6) Cairne Bloodhoof
# 2x (6) Frost Elemental
# 2x (6) Siphon Soul
# 2x (7) Bonemare
# 1x (10) Deathwing
#
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