Cool article! I generally enjoy the analysis writing here more than the deck lists and things, so looking forward to this becoming a regular feature.
I’ve been thinking a lot about randomness in video games, especially Hearthstone, lately and this is a great intro to a common confusion. Long streaks one way or the other are actually signs of true randomness, but it’s so counterintuitive. I wish more games fudged the numbers more often in favor of the experience (not necessarily to make them easier, but just as guidance towards perceived fairness and consistency).
My biggest gripe with Hearthstone RNG is in the matchups. Dungeon Run and Monster Hunt both suffer because you don’t what you’ll be up against, so you can’t strategize and end up with too many runs killed by a completely one-sided matchup. And it’s a real plague in Ladder, which leads to complaints about rock-paper-scissors metas. If they aren’t going to institute bans (I could talk about that concept for hours) then they need a better way to ensure you don’t lose before cards are even drawn.
Cool article! I generally enjoy the analysis writing here more than the deck lists and things, so looking forward to this becoming a regular feature.
I’ve been thinking a lot about randomness in video games, especially Hearthstone, lately and this is a great intro to a common confusion. Long streaks one way or the other are actually signs of true randomness, but it’s so counterintuitive. I wish more games fudged the numbers more often in favor of the experience (not necessarily to make them easier, but just as guidance towards perceived fairness and consistency).
My biggest gripe with Hearthstone RNG is in the matchups. Dungeon Run and Monster Hunt both suffer because you don’t what you’ll be up against, so you can’t strategize and end up with too many runs killed by a completely one-sided matchup. And it’s a real plague in Ladder, which leads to complaints about rock-paper-scissors metas. If they aren’t going to institute bans (I could talk about that concept for hours) then they need a better way to ensure you don’t lose before cards are even drawn.