Fanderay's Comments
The Marsh Queen
And the Quest cards continue to be great (except Valeera’s Quest). This one is obviously zoo-oriented, but the little guys that spawn from Queen Carnassa are really strong, 1-mana 3/2 + card draw is potentially insane. I really like this card and I can’t wait to try it.
Mirage Caller
Quest card, deathrattles, resurrect, onyx bishop, N’zoth. I like this Priest.
Vilespine Slayer
Assassinate costs 5 mana like this card and doesn’t need the combo activator but only a few people play it. I don’t think this card is so much good.
Mana Bind
I really like this card. Hopefully, secret mage will become a strong and viable deck.
Volcanosaur
7 mana… I think this card costs too much. I mean, I like the double adapt a lot, but I think it is not worth. I would say the double adapt could be better in a minion somewhat like 4-mana 2/3 or 2/4.
The Caverns Below
Wow, this is a really strange card… Playing four minions with the same name could be not as difficult as it seems, but what about the Crystal Core? I definitely don’t know what to expect from this Reward and that’s why I will certainly try this Quest XD
Kalimos, Primal Lord
I know Brann will rotate out but… just think at a double Invocation of Fire: it’s 12 direct damage for 8 mana. I can’t imagine what Shaman will become in wild XD
Kalimos, Primal Lord
Nope. Everyfin is Awesome synergies with murlocs not elementals.
Tortollan Shellraiser
I think this card is really good: it has fair stats, taunt, a good deathrattle, and synergizes with the priest Quest card. Nice.
Swamp King Dred
Isn’t too easy to play around this card? I mean, you know when the card is on the board and you know what it is forced to do. This means that, as the opponent, you could even get advantage from this card, like playing a deathrattle or trigger a secret.
Sherazin, Corpse Flower
I said that the “shuffle a sealed Un’Goro pack” from the new Elise was the worst idea I’ve ever seen. Well… I was wrong. This is even worse.
Lakkari Sacrifice
These new Quest cards are really beautiful. New mechanics with a lot of potential.
I have a question: is there any possibility for the opponent to remove the Nether Portal?
Explore Un'Goro
I’m not sure I’ve understand this card. It replaces every card of your deck with a 2-mana spell that is “discover a card”? This basically means that every card you will play will cost 2 more mana. Let’s say: if you discover N’zoth you won’t be able to play it before the next turn, right?
I’m not sure this card is ideal in a token/egg because of the cost that is a little bit too high. But, if you adapt a bunch of jade golems…