This deck is actually quite good. I’ve been playing it since yesterday and I played around 23 games with it and I lost only 7 of them (Half of them on ladder, so I gained 3 ranks) . So that’s a good winrate I guess.
Surviving 1: As mentioned above in a cooment White Eyes+ancestral spirit is an important win condition but also one should consider to survive against aggro decks with the the board clearing spells.
Surviving 2: Jinyu, Healing wave and also Hallazeal are super important most of the times. With these most decks (including control decks) run out of gas after mid game while we have one or sometimes 2 storm guardians waiting in our deck (from one or two killed white eyes’) and if you have these in your deck near the end of the game you use healing wave most of the times for 14 healing points, incredible…
Surviving 3: More over you have Hallazeal and with the powerfull AOE spells you very often damage a lot of minions on the board (eg. 5 minions on the board on both sides and with elemental destruction you damage all of them for at least 4 damage per minion, meaning 20 healing to your hero and Hallazeal stays still alive cause he has 7 health points initially…)
In a nutshell: this deck is a control deck but against faster decks you have to clear the board a bunch of times.
the cons: initially this is deck is very very slow, you cant buff anything, the only thing that makes it faster are the minions drawn from far sight… You won’t be able to build a sizeable threat for your opponent before turn 5 or 6. And to close the game you must have at least 2 or 3 bigger minions on the board, that is a long process.
Thanks a lot for this deck.
This deck is actually quite good. I’ve been playing it since yesterday and I played around 23 games with it and I lost only 7 of them (Half of them on ladder, so I gained 3 ranks) . So that’s a good winrate I guess.
Surviving 1: As mentioned above in a cooment White Eyes+ancestral spirit is an important win condition but also one should consider to survive against aggro decks with the the board clearing spells.
Surviving 2: Jinyu, Healing wave and also Hallazeal are super important most of the times. With these most decks (including control decks) run out of gas after mid game while we have one or sometimes 2 storm guardians waiting in our deck (from one or two killed white eyes’) and if you have these in your deck near the end of the game you use healing wave most of the times for 14 healing points, incredible…
Surviving 3: More over you have Hallazeal and with the powerfull AOE spells you very often damage a lot of minions on the board (eg. 5 minions on the board on both sides and with elemental destruction you damage all of them for at least 4 damage per minion, meaning 20 healing to your hero and Hallazeal stays still alive cause he has 7 health points initially…)
In a nutshell: this deck is a control deck but against faster decks you have to clear the board a bunch of times.
the cons: initially this is deck is very very slow, you cant buff anything, the only thing that makes it faster are the minions drawn from far sight… You won’t be able to build a sizeable threat for your opponent before turn 5 or 6. And to close the game you must have at least 2 or 3 bigger minions on the board, that is a long process.