DuneAvatar's Comments
Tavern Brawl - Henchmania
Spoiler: Don’t read further if you want to explore this brawl on your own.
Easy wins: Choose Voodoo Master Vex as the hero and “Work for Dr Boom” as the villain. This gives all your minions (Deathrattle: 2X – Deal 1-2 damage). If you play a few minions that summon other minions through battlecries or deathrattles, you run right through your opponents. I steamrolled five straight opponents and these weren’t even close battles. They all ended by turns 5-7.
This is one of the best analyses I’ve read on Hearthstone in a long time and I’ve been coming to this site for years. I completely agree with the analysis of Druid. It’s not a quest, it’s just a timer, and eliminating the choose one aspect actually reduces the decision-making/fun of the deck and makes every Choose card massively overpowered. Potential improvements include adding a turn or two to the “timer” and requiring the new hero power to have a 2-mana cost.
I also play Quest Rogue and love that the deck is unpredictable and games are often different, but I agree that it may not be fun to play against when I pull an unexpected Pyroblast or Flamestrike.
Lastly, the overuse of Zephyr in non-Highlander decks makes the game less interesting. Clearly Zephyr is a fun card, but it does feel like its use should be limited to true Highlander decks. Great recommendations here on how to fix it.
Overall, fantastic article!