This isn’t a good deck. Very little attack power if the hands aren’t perfect. Too many spells limits board to 1/2 creatures that can’t really stand on their own and reliance on attacking with weapons dwindles health. You can add Galakrond mechanic to any deck and it would fair better than this. Not sure what creatures I’m supposed to play to activate Risky Skipper with all these spells in my hand. DEFINITELY worth adding Ancharrr…
This isn’t a good deck. Very little attack power if the hands aren’t perfect. Too many spells limits board to 1/2 creatures that can’t really stand on their own and reliance on attacking with weapons dwindles health. You can add Galakrond mechanic to any deck and it would fair better than this. Not sure what creatures I’m supposed to play to activate Risky Skipper with all these spells in my hand. DEFINITELY worth adding Ancharrr…