Dayus's Comments
Boomsday Control Paladin - Legend #16 (星辰之沙)
NVM on the mech whelps, can’t cube them on the same turn since they’re 6 mana
Boomsday Control Paladin - Legend #16 (星辰之沙)
Man, I typed out a long, thorough comment on potential optimization of this egg + cube shell…but my internet got borked when I went to submit it so RIP. Anyways, my main thoughts were, why no mech whelps or Steeds for all these juicy eggs? And wouldn’t 2-drop Kangor be a good fit what with all the healing? And if we go that route, wouldn’t Ashmore be a pretty sick draw engine with Zilliax + CK + all the deathrattles?
I just don’t know what I’d take out to fit these in…Harrison and Mossy are pretty relevant techs atm so I’d prolly want to keep them in for now. Maybe the 2x equality + 2x pyro + 2x shrink rays is a bit overkill? So maybe like 1 pyro and his friend Acolyte? Still not quite enough to fit everything in though
Tail's #17 Legend Kingsbane Rogue - Boomsday Project
Think his Twitter talked about (roughly) using Cho to clog up your opponent’s hand with spells they can’t even use (weapon buffs) but I’m still not sure if it’s worth a shot just to do that. I ran this yesterday without it with decent results, just put in a backstab in it’s place for a combo stater, though I was thinking about putting at least one 3 mana card like Fan or Buccaneer in it’s place, since his version has literally zero 3 mana cards
it’s only game why you heff to be mad