Cursore1610's Comments
Jury Duty
Pretty powerful card for the Dude archetype. Summoning 2 2/2s on three isn’t half bad, exceptionally so when they can be buffed by all the stuff you have in the deck. After all, the main issue of the Dude paladin archetype is that without the Quest it doesn’t have reliable ways of summoning recruits. However, I can see this card being very helpful in doing that and also being a good payoff for having several recruits. I have played Quest Paladin a lot and it’s not half as bad as people think it is: Order in the Court to guarantee a Denathrius and this card right here might be push it needs to include Renathal in the deck and become a good midrange deck. Out of all the options Paladin currently has, this one seems like the most promising to me.
Order in the Court
This card is very interesting. There are a couple of applications I can see fit for this: the first one is the most obvious one, and it’s basically the same as Polkelt: you can use this in a midrange deck so that in the mid to late game you can draw all the best cards in your deck. For a Pure Paladin, that means drawing Cariel and the Countess one after the other: you’re in for a couple of very powerful turns. The fact that it instantly guarantees your Cariel in hand is pretty amazing: that card is nuts, exceptionally so in this meta, where weapon removal is pretty rare and where it’s one of the only cards which can save you from Denathrius. However, a Pure Paladin deck might want to play cards which cost more than Cariel; of course, I’m talking about the 9 mana 5/5 which then reduces its cost once you draw it. I think the presence of those cards makes this one all the better: it means that not only you’re going to have Cariel in a couple of turns, but also that you don’t have to fall behind on tempo because you’re already playing 5/5s with Taunt for a very low cost. Then, right after Cariel, you can drop the Countess, which is also a very good late game play. To me, this is no doubt a very powerful card for that archetype, but the issue I have with the archetype is that it still doesn’t seem like it has all the cards it needs to thrive in the current meta. It’s too “fair”: it doesn’t cheat out any of those powerful plays, it just plays them on curve in the best case scenario, and a turn 7 countess it’s not exactly exceptional in a meta where Big Beast Hunter exists. Besides, being restricted to Paladin cards, you don’t even have access to some of the best late game minions in the game.
Another application for this card is in a Big Paladin archetype, perhaps one with Frontlines. The issue with that is that you can’t guarantee the Frontlines draw because you would have a lot of 10 mana minions. Still, you would be able to draw all of them one after the other: is that good though? It doesn’t strike me as particularly meta breaking, I don’t see that archetype being good because of this card.
You could also use this card to draw the Colossal minions from Faelin, the ambassador 4/5 guy that puts Colossal minions in the bottom of your deck. If you don’t really have late game bombs, you can just put some in the bottom of your deck and then draw them as soon as you need them. The issue with this combo is that colossal minions aren’t exactly game winning: sure, they’re powerful, but it’s not like a control deck isn’t going to be able to remove them. It’s just a wacky combo, but not one which I think is going to see any meta play.
Saving the best for last: Denathrius. It occurred to me that Denathrius is a 10 mana minion, one that would be instantly drawn by Order in the Court. I’m thinking of one archetype specifically: Dude paladin, a deck which wouldn’t normally play Denathrius because of lack of drawing capabilities, would only have to play this card to do so. This can also be drawn by the 3 mana 3/1 which puts it to 0 mana, making it even easier to draw Denathrius as soon as possible. And it’s not like you’d be in a bit of an issue if you were to play Order in the Court early on in the game: the most expensive cards in your deck would probably be 4 or 5 mana anyway, it’s good that you get to draw them early on because they probably have infuse anyway. I can see this combo being a thing, but I don’t have high hopes for the deck because it doesn’t seem to have a reliable way to generate Silver hand recruits if it doesn’t run the Quest, so all in all it feels like a fun meme but not much else.
Class Action Lawyer
This card’s power level is very very high. Subdue was a 2 mana spell, and not a bad one at that, and putting that on top of a decently statted 2 mana body is very powerful. The problem with this card is that you’d have to play it in a Pure Paladin deck, and that just doesn’t seem worth it right now. I just don’t see how a Pure Paladin archetype is going to beat the Denathrius decks: even if you were to start dropping all the big late game bombs like The Countess, Cariel, Ragnaros the Lightlord and so on, it’s not 2015 anymore, Control decks will wipe the floor with you. And since you don’t really have a way to win against a Denathrius deck, I don’t see it happening. Back to the card itself though, I think that it will be a staple of the archetype: it’s just too good on tempo and a reliable removal of big minions later in the game.
Boon of the Ascended
In hindsight, I feel like my review was pretty apt. Aggro Priest isn’t really played right now, but I have seen people including this card and people who don’t. It’s definitely not a central card for the archetype.
Kael'thas Sinstrider
Ok, I didn’t understand that Kael Thas counts as the first minion played in a turn, meaning you just have to play one other minion to get the first 0 mana proc. That makes this card broken as shit: in Druid, it can make you summon copies of the 0 mana minions thanks to the 3 mana 2/4 druid minion, and that’s enough already for this to be insanely good on turn 9 onwards.
All in all, probably will be broken as shit.
Masked Reveler
I think that the issue here is that the Cobalt Scalebane buffs minions on board, and he is one, so it must be specified that he can’t summon itself. Instead, when the Masked Reveler dies it summons a copy of a minion in your deck, and the Masked Reveler which just died isn’t in your deck obviously. So, I think that when they say “another” in this case, they mean that the Masked Reveler can’t summon itself.
Also, they can’t make a minion which summons itself in standard. Not because it would be broken or anything, the issue is that it would stall games if the opponent casts Perpetual Flame. So I’m pretty sure it doesn’t summon itself either way.
Volatile Skeleton
Super bad 2 drop. So bad in fact, I think that even volatile skeleton mage might want to skip this for something else entirely.
Stoneborn General
There are better 10 mana minions to put into the deck than this, but Shaman can both summon it with the 3 mana spell for Quest Shaman and with evolve cards, so I think we’ll see this guy more than one might think.
Steamcleaner
Very cool tech card. It might prove to be powerful once a deck which relies on putting cards into your deck comes up, and there are a few already. The fact that this is a Robot also makes it so it can be discovered and played by the likes of Mage and Paladin without even putting it in the deck. Watch out for this boy, it can pretty much destroy a lot of cool combos just like that.
Sketchy Stranger
Yeah, it’s pretty bad unfortunately. The hydrologist wouldn’t be good if it came back into standard right now, and this is worse. Filler fodder.
Sire Denathrius
Insane card for Druid. I don’t see many other classes which would gladly play this into their deck, but the effect is so insane in a Ramp Druid deck that it doesn’t really matter. Druid can also reliably draw this thanks to that 2 mana card which lets you draw your most expensive card in the deck. Watch out for Ramp Nature Druid as soon as the expansion launches: this bad boy can be played with Brann when you have more than 13 mana.
Sinstone Totem
Hot garbage. This card is so bad I think that not even Totem Shaman would want to play this.
Scuttlebutt Ghoul
Better than Chain Gang in a secret deck. Still, I don’t know what deck might want to play this. Secret Tempo Mage doesn’t really want taunts like this, they want more tempo and damage than this. Paladin maybe, since it can handbuff it? The issue with that is that handbuff mechanics and secrets are terrible when played together. All in all, might find some play eventually, but I don’t see it right now.
Red Herring
The flavour is nothing short of genius. It’s literally a Red Herring in the sense that it redirects the attention of the enemy from the actual threats (your minion) to itself.
The card itself is garbage though. A good minion to evolve a 5 o 6 drop into though.
Priest of the Deceased
The usual “here’s the new mechanic we have to show off the basic gist of in the reveal video”. Filler fodder.
Murloc Holmes
Getting all three clues right is incredibly difficult, so the likelihood you get 3 cards out of this is very small. I can see some burgle deck wanting to use this, but those decks suck anyways, so it won’t make that much of a difference.
It’s a fun card, but I don’t really see it working. First of all, playing it with the parrots and all the other battlecry interaction cards just doesn’t seem worth it: denying some mana once every a couple of turns isn’t really a strategy for success. The issue is that most decks can simply wait and stall, and Shaman really doesn’t gain much from overloading the opponent if it is completely random when the opponent gets overloaded. Overall, fun to play around, but I don’t expect to see it in any competitive deck.