Cursore1610's Comments
Dwarven Sharpshooter
I really love the effect of this card (that card from Gvg is still one of my favourites), but I am not sure about the sheer power of it. The body is really good, so it could be played in a midrange build where the follow-up on turn 2 is the hp itself to protect it from enemy minions, but I think that an Inspire hunter deck will not be viable as it stands right now. Could be really good for midrange though….
Seal Fate
I didn’t know that Invoking activated the hp of Galakrond, so here’s my new review: So the card seems pretty bad anyway, since spending two mana to have a lackey in hand is just too much for a miracle deck. Let’s remember that Miracle decks are known for being super high on tempo and super low on value, trying to finish the opponent off with some incredible plays that will leave your deck and you hand empty. I don’t feel like Galakrond really manages to be part of that gameplan, and it surely is not a win on for late, so I don’t see it, for now.
Dragonblight Cultist
I didn’t know that Invoking activated the hp of Galakrond, so here’s my new review: This seems a pretty good card overall for a Demon Zoo Warlock with Galakrond. It has good stats overall, summoning three minions for a total of 5/3 of stats on board, without considering the fact it could gain more attack if you have other minions on board. I don’t really think that a swarm zoolock could be better than the zoolock we have right now, but it will be interesting to see, since it does have some good cards from RoS. What It lacks right now is some kind of health buff.
Dragonblight Cultist
This card is laughably bad and I don’t really believe in Demon Zoo Galakrondlock. All those cards seem just so weak on tempo, and that’s not good in a deck that has to outempo the opponent. If there are 2 minions on the battlefield, which I would say could be the average case in a deck that relies on swarming the board every turn, this is a 3/1 that invokes, paying 2 mana for the invoke effect. Galakrond itself seems super weak for Warlock: the battlecry has plenty of terrible roles and the hero power come too late to be relevant.
Dragonbane
I feel like this card is very weak and will not be enough to push Inspire hunter on its own. Based on the cards we have seen so far, I don’t think there’s a real reason to play Inspire hunter just yet, and this crap wont be. It’s just plain bad, with statistics not hard to remove on 1 turn and with an effect that is random and that can also go face without removing minions. Turn 4 it’s unplayable because it’s just a 4 mana 3/5, and turn 6 it’s a 6 mana 3/5 that deals 5 damage to a random enemy, which is maybe even worse. So yeah….
Breath of Dreams
This is another card that’s obviously insane, but it alld depends on how much will Dragon Druid be viable. The problem is that right now Druid doesn’t have enough control tools to support a dragon deck. It all depends on the dragon they give it.
Lightning Breath
This card is very powerful, but if there’s no support for Dragon shaman, this wont be card that makes it viable. It’s too early to say anything about it, but I believe that shaman would need a lot of support to become a dragon class, so we are gonna see.
Ysera, Unleashed
I don’t like this iteration of Ysera at all, it just seems boring. I believe that it could be decent if there’s a lot of new big dragons released, because right now the pool is super weak. If a dragon druid takes off I would definitely include this card, which I believe could also be included in a Big Druid deck, if it gets enough support.
Shield of Galakrond
This card seems much better than Seal Fate and many other Galakrodn cards. It is weak anyway, and this scares me: it feels like the invocation effect really is valued a lot of mana. The problem is that I don’t get what kind of deck these Galakromd decks want to be: not tempo, because the Invocation cards are super low on tempo; not value, because Galakrond itself doesn’t provide that much value nor the other invocation cards do. Anyway, I think that if Galakrond deck take off, this will probably be included.
Seal Fate
The card is obviously unplayable in a non-Galakrond deck. Could be featured in a Miracle Galakrond rogue, but I feel like the tempo of this card is just too low, since you have to pay 2 mana for the invocation effect.
Galakrond, the Nightmare
I feel like Galakrond is just C’thun but not as much fun. To be clear, I love C’thun, I love that you can create a deck in which every card interacts with this big wincon, but Galakrond doesn’t feel as big or as powerful as C’thun did. That’s just the sensation, because for all I know it could be cancer AF. Right now, it seems like there are other really good cards that reward you for playing a Galakrond deck, which of course is nice, even if I don’t know if they will be enough to recover the loss of tempo of playing the shitty invocation cards. This particular iteration of Galakrond seems like it wants to be part of a miracle deck, which could happen if it gets other cards except for the one that gives you 3 coins. The hero power seems super weak, especially for a hero cards that comes up in the late game. I doubt that a Galakrond Tempo build will surpass the Quest Rogue archetype, which just seems much more consistent. Too early to be sure about anything, though.
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Lightforged Blessing
I proposed this combo not for creating a deck based around that, but just as a nice option for the already existing healadin archetype. Of course, now there is none playing it in Wild, then I’ll be the only one to try it out, but I think it might work.
Unleash the Beast
When I first saw Spring Paw I thought it was meh, since in Hs the 1/1 with rush have never been good, considering the fact that they are basically worse Moonfires. I was wrong because i didn’t consider the Beast synergies, but to be fair the most powerful (broken, if you ask me) is the Hyena one. Without Hyena I can see Sprin Paw seeing play, but not as much as before. Anyway, it is preety naive to say that Hyena is the ONLY thing that keeps Spring Paw playable.
Lightforged Blessing
You are right, but to me it seems preety much devastating to deal massive amount of damage to aggro or midrange boards, not taking into account that it always restores your hero back to full.
Unleash the Beast
Amani War bear would be just bad if there wasn’t oondasta. Btw, amani war bear has also taunt.
Unleash the Beast
That’s actually true. Spring paw was hardly playabel without beast synergies when you could have played fire fly, which has incredibly better stats. The beast synergies are keeping spring paw up.
Lightforged Blessing
Did you consider the wild combo with the Blackguard? It could be preety nuts and also not that difficult to achieve.
I hope this will make Healadin a thing at least in wild, even because I tried out one version with the Molten Giants and other wild cards and it wasn’t that bad actually.
Improve Morale
Not totally convinced about that….anyway there’s no use in saying how good a card will be right now that we don’t know what kind of archetype will be pushed for warrior. I guess will find out!
This card is obviously nuts in arena. In constructed it depends on how good dragon druid will be. The stats are well distributed and it manages to merge the value part while still providing a good taunt. If you compare it with primordial drake, the mana cost is well justified and I believe that, if there will be that druid archetype, this will be included for certain.