Cursore1610's Comments
Deathwing, Mad Aspect
This is a really fun iteration of Deathwing! I am not assured about the sheer power of the card, but it really captures the flavour of Deathwing, I believe. Right now I don’t think there is a deck that actually wants to play this: could be used as a big removal option for control warrior, which could start running the dragon package from rastakhan.
Malygos, Aspect of Magic
This card is exceptionally good. I think that dragon mage could run a highlander package and this card fits perfectly. It’s flexible, with good stats and really good card generation. I think that Arcane intellect is probably the best of the bunch, but the others can be useful if you need a good burst of damage or to remove a powerful minion. It’s kind of a less good zephrys, but since zephrys is the best card ever printed in hearthstone, I think that Malygos will be goo anyway.
Primordial Explorer
I guess this is quite good on its own, but I just don’t see dragon hunter working. It depends on the cards they give hunter to support the archetype, but since most of them already went in inspire hunter I don’t see it happening.
Azure Explorer
It seems a generally good card, that is just overall effective enough to see play at least in Highlander mage. Of course it’s good in a dragon mage and of course it’s bad in tempo mage.
Toxic Reinforcements
This is really interesting because of the burst potential, but I don’t think the reward is strong enough to be a good card for aggro. The thing is that in the late, while the sidequest of mage can be completed even in the same turn you play it, this always comes AT LEAST three turn later. I think that it’s too slow for aggro and not needed for control or midrange.
Fate Weaver
This card is interesting, but I don’t think it manages to really be the star of the deck. The other invoke cards for warlock and rogue gave you a strong resource that is incredibly good in the type of deck you play it. But this card….just seems like the 5 mana 4/4 that doubled the health of your minions in the odd priest archetype. It wants to be generally good but it fails to really have a clear purpose.
Time Rip
If Galakrond priest takes off, this will naturally see play. It’s just really good: while most cards pay 2 mana for the invoke effect, this doesn’t pay the effect at all. That being said, I am not still sure about what kind of deck the Galakrond priest will be and if it will be viable or not, so we just have to wait for more cards.
Devoted Maniac
This card seems super bad. Even if it can give you packets, a random priest minion or two 1/1, the loss on tempo for this card is just devastating. 2 attack at turn 4 is not 3 attack, and it’s nowhere near as good as restless mummy for example. This seems so bad that I don’t even know if a Galakrond deck would want to include this in the decklist.
Galakrond, the Unspeakable
I hope the galakrond priest deck manages to give a normal tempo or midrange option to priest without it being some mindfuck shenanigans. I don’t know what kind of deck they want it to be part, so for now I am going to wait for a full review, but Galakrond itself seems promising, because it has a nice hp that gives good value in the late and the battlecry is much better than the one of warnock’s (but worst of the one of rogue). Excited to see what they are going to do with it.
Galakrond, the Wretched
I think that for now this is the worst Galakrond they announced. The battlecry is weak because there are a lot of shitty demons, and even if they introduce some big ones, that wont change the fact that the low-rolls are incredibly bad. The deck in itself seems pretty weak by itself and the hp would need to be much stronger to compensate.
Sathrovarr
The effect is very funny and creative, but the card costs too much to be part of any good combo. The only one that could be interesting is the one with shirvallah, but I don’t think it will be played because this legendary is completely useless without shirvallah.
Learn Draconic
I love quests and I love side quests. The idea is cool AF and I can’t wait to try the new cards when they go out. That being said, I am unsure about this card. Paying 1 mana for a 6/6 is powerful, but 8 mana is a ton of mana. First of all, the problem is that I don’t know what kind of deck would want to use a card like this. Not a control deck for sure, because it doesn’t need to outempo the opponent, but I feel like this is a bit heavy for tempo decks as well. Consider that you’d have to pay 2 secrets and an ancient mysteries at full cost to get the 6/6 and that you did lose card advantage to do basically nothing. I still have hope because if you compare it to rat trap it seems like there could be a place for this card in a tempo deck, but I think that only time will tell.
Veiled Worshipper
The card is nuts by itself and it addresses one of the two major problems of the Swarm Galakron warlock archetype: the first one is card draw and the other is lack of health buffs. The card draw issue already was the lesser one of the two, since warlock draws a lot by itself, but still this card is amazing at that. The problem here is that I think that the deck in which you have to put it is just super bad: even if it’s too early to take stances, Galakron for warlock is such an underwhelming play and the invoke cards are just slightly on the weak side. I don’t think that this alone will be enough to make the deck work: it still misses a good widespread buff for the board.
Umbral Skulker
So here’s the star of the Miracle Galakrond rogue. The card in itself is amazing, and maybe now that I think about it, a miracle maly version of the deck could be not bad just because of the power of this card, which makes so much easier to one shot the opponent with malygos on board. Really interesting and could be the card that makes the Galakrond deck viable.
Twin Tyrant
Just a bug ol’ chuncky boy that burns stuff. I like the flavour a lot, but of course it is just a pack filler.
Praise Galakrond!
This card is really good. Generating a lackey costs around 1 mana anyway, so the +1 attack is just a minor plus. The problem is that I still don’t see a deck that could use this card: the tempo deck clearly prefers to use the quest than Galakrond (I highly doubt that there’s space for both of them in one deck) and a miracle build doesn’t normally have minions in board to play this on during the early turns. It all depends on the other cards rogue gets, but for now it looks pretty grim.
Phase Stalker
The card itself is good, but I don’t thin it will be used in a Inspire hunter deck. Could be used in highlander or secret version, since it kind of protects itself though the secrets it casts. A good turn 2 play that snowballs easily is something that secret hunter was missing, but I don’t think that it’s as good as many people think, because it still requires you to use your hp and you also don’t get to choose the secret to play.
Fiendish Rites
Yet another card for the Swarm Galakrondlock. Seems decent, but the crippling weakness of that deck is the lack of health buffs. I don’t think they will be giving those because the flavour is going all in with the attack, not with the health (see impferno and the other epic invocation card for warlock). Having 1 health is a huge detriment, and such a deck wouldn’t even want a card like Galakrond in the first place, because it tries to close the game before late game, when galakrond comes out. We are gonna see though, it’s still early to be sure about things.
Evasive Drakonid
It has certainly more potential than the average pack filler, but I think it’s a little bit too expensive to be good for constructed. Let’s remember that it’s not immune from battlcries (quest shaman) nor from random effects (resurrect priest). It’a dragon, so maybe it could be featured in a dragon deck (I could see the combo with dragon speaker), but I think that the crowd roaster is just a better 7 drop.
The card is very cool, but it is in a weird spot for rogue. It’s infinite value in theory, and in a fatigue scenario is like a dread steed, but rogue doesn’t really have a fatigue control deck that tries to out value the opponent. Dragon rogue is more a dream than anything else, since the playstile required for dragons is much slower on tempo than the normal playstile of rogue. Rouge is pure tempo and control rogue never existed, and this card seems just a nice bonus for an archetype that doesn’t exist yet. Since a lot of rogue cards are already for Galakrond, there’s not enough space in the expansion to really support the archetype as it stands right now. Maybe in the future it will find play in a slower build, but right now is far too slow.