Blorp's Comments
Mindflayer Kaahrj
I only give condescending remarks when people throw false/weird accusations around..
Ancharrr
I can see this used more in a control deck than a pirate deck. This lets you draw specific utility pirates like the one that steals a weapon, etc.. while being decent early game anti-aggro. Will rate after we see more pirates.
Depth Charge
The big difference with Doomsayer is that if you manage to buff its health and keep It healed, it can activate for more than one turn.
Mindflayer Kaahrj
Stranger Things rip-off? Do you have any cultural references outside of Hearthstone and Netflix? Go read some Lovecraft.
Scion of Ruin
And if you play Galakrond on turn 10 and draw this, you can play both on the same turn. Something is going to get nerfed…
Hack the System
People seem to forget that you don’t HAVE to play your quest on turn 1, and that you can even mulligan it based on your opponent.
Into the Fray
So many Warrior taunt cards coming out. Makes me wonder if the new quest will be taunt-related, too!
Cannon Barrage
With 2 pirates on board, this is a Greater Arcane Missile for 1 mana less. Probably won’t see much play unless rogue gets cards to generate lots of small pirates for cheap, but even then… Looks like a fun card nonetheless.
Rocket Boots
I could see playing this in recruit warrior, after swinging Woecleaver or playing Recruit on 8+ mana.
Mulchmuncher
Blizz always seem so scared to add new tribes… maybe for design space? I don’t know… Most creatures in MTG have at least one tribe… which is what makes tribe deckbuilding so fun!
Flark's Boom-Zooka
For those saying (like me, at first) they’re disappointed that this card won’t fit in spell Hunter, there may be some use. Remember when Yshaarj and Barnes were played in spell Hunter? This spell could be used to summon the few big and/or deathrattle minions in your deck to clear some of the board and give deathrattle value. Additionally, you could run Dire Frenzy to put 3 6/6 wolves in your deck to use with this spell. It’s all theory crafting so far, but worth a try.
E.M.P. Operative
Blizzard: “Let’s make an overcosted warrior mech card with shroud on it”
Also Blizzard: “Let’s make a minion that destroys a mech and bypasses shroud”
Kangor's Endless Army
I like this card. I may not play Mech Paladin (or Paladin at all), but I like the concept. To maximize the effect, you need to NOT go wide, have 1 mech with many magnetize effects. That way, this spell will bring back 3 mechs with 2-3 magnetic buffs each, hopefully.
Will definitely try midrange Draenei Warrior on release!