Axiom11154's Comments
Kidnap
Apparently, this is how it works…
Opponent plays minion
Minion is stuffed into 0/4 bag that summons to your side of board
When the 0/4 bag is destroyed, the minion goes back into your opponents hand
Prince Renathal
I don’t think Renathal is going to be quite as inconsistent with card draw as everyone thinks…. I crunched the numbers using a hypergeometric calculator and came up with this…
IF YOU HAVE 30 CARDS IN YOUR DECK, AND HAVE 1 COPY OF A CARD IN SAID DECK, HERE ARE THE ODDS OF DRAWING THAT CARD;
Starting hand = 10%
1st turn = 3.7%
2nd turn = 3.85%
3rd turn = 4%
4th turn = 4.17%
5th turn = 4.35%
6th turn = 4.55%
7th turn = 4.76%
8th turn = 5%
9th turn = 5.26%
10th turn = 5.56%
IF YOU HAVE 40 CARDS IN YOUR DECK, AND HAVE 2 COPIES OF A CARD IN SAID DECK, HERE ARE THE ODDS OF DRAWING THAT CARD;
Starting hand = 14.6%
1st turn = 5.41%
2nd turn = 5.56%
3rd turn = 5.71%
4th turn = 5.88%
5th turn = 6.06%
6th turn = 6.25%
7th turn = 6.45%
8th turn = 6.67%
9th turn = 6.9%
10th turn = 7.4%
IF YOU HAVE 30 CARDS IN YOUR DECK, AND HAVE 2 COPIES OF A CARD IN SAID DECK, HERE ARE THE ODDS OF DRAWING THAT CARD;
Starting hand = 19.3%
1st turn = 7.41%
2nd turn = 7.69%
3rd turn = 8%
4th turn = 8.33%
5th turn = 8.7%
6th turn = 9.09%
7th turn = 9.52%
8th turn = 10%
9th turn = 10.5%
10th turn = 11.1%
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That gives you an average of 1.775% more likely to draw a card you have 2 copies of in a 40 card deck, over a card you have 1 copy of in a 30 card deck.
That is an average of 2.85% chance more likely to draw a card you have 2 copies of in a 30 card deck, over a card you have 2 copies of in a 40 card deck.
That means if you are running a Renathal deck, you are giving up a 3% chance to draw a card you would normally run 2 copies of, to gain a 2% chance to draw a card you would normally run 1 of and also gain +10 health…… seems kinda fair to me.
Sir Finley, Sea Guide
You’re not asking the right question here people…..
the question is not “why does a murloc need swimwear?”
the question is….. “why does a murloc need a snorkel?”
Barbed Nets
Fun Fact…. this card will advance your Questline twice if you hit two targets.
Queen Azshara
Horn of Ancients in druid could be fun with Oracle of Elune
especially if you get a Colossal like Crabatoa or Gaia, the Techtonic
Naga's Pride
Come on Blizzard…. enough fooling around, show me the Hunter spells that deal face damage.
Twinbow Terrorcoil
This is busted with Piercing Shot …
If you cast a damage spell on a minion twice, it will not die until both spells are cast…
EXAMPLE = If you double cast a Lightning Bolt on a 1/1 minion, it will reduce to -2 health after the first hit and reduce to -5 health after the second hit. Then the minion will die.
When you cast Piercing Shot on a minion with less than 6 health, it does not reduce to a negative, but rather to 0 health.
Given this info, if you target a 1/1 minion, Piercing Shot should first deal 1 damage to the minion and then 5 damage to enemy face and then 0 damage to the minion and 6 damage to the enemy face…… 4 mana for 11 face damage.
That is kinda scary if it indeed works that way…. you could target a 6 health minion, kill it, and still deal 6 damage face.
Twinbow Terrorcoil
Technically 12 damage…. if you count the base 2 damage from Hero Power
Queen Azshara
for Face Hunter, this scares me more than Raj Naz'jan does.
With that weapon in play and quest complete…. every spell cast is an additional 4 damage to face.
Cards We Would Like to See in Core Set 2022
Lol… druids getting back Juicy Psychmelon , seems like something Blizzard would do.
4 mana – draw Siamat/Mutanus, Kazakusan, Alexstrasza, and Onyxia.
Personally, my favorite decks of all time throughout Hearthstone have been Secret Hunter and Murloc Shaman…. so I’d like to see some Core support for those.
Secretkeeper, Mad Scientist, Masked Contender, Eaglehorn Bow, Lesser Emerald Spellstone, Phase Stalker…. and any Hunter Traps (new or old)
Grimscale Oracle, Bluegill Warrior, Fishflinger, Rockpool Hunter, Primalfin Lookout, Murloc Warleader, Brrrloc, Underbelly Angler …. and Toxfin (for players to cry salty tears over)
Razorglaive Sentinel
So, it’s Stargazer Luna but with +3 attack and better card draw for 1 more mana.
Celestalon's Twitter Q&A #1 Summary - Questlines in Alterac Valley, New Evergreen Keyword, Design Teams & Focus, and more!
you’re both wrong, it was playable in the past.
Celestalon's Twitter Q&A #1 Summary - Questlines in Alterac Valley, New Evergreen Keyword, Design Teams & Focus, and more!
so you’re saying a card that says “whenever you play a card, summon a 2/1 elemental”
is the same thing as a card that says “after you play a card, summon a 2/1 demon”
Celestalon's Twitter Q&A #1 Summary - Questlines in Alterac Valley, New Evergreen Keyword, Design Teams & Focus, and more!
couple of things….
first, Iliidan/Xavius is unplayable NOW…. Illidan did see some play before Ashes of Outland when it was changed.
second, I didn’t even own the Illidan card at the time, so even if they did offer a dust refund, it would not have affected me (but thanks for assuming and making a you know what of yourself)
third, I forgot to mention that Xavius summons his minions AFTER your card is played, Illidan summoned a minion WHENEVER you played a card…. so that’s a second fundamental change to the card (in addition to changing the type of minion summoned)
Celestalon's Twitter Q&A #1 Summary - Questlines in Alterac Valley, New Evergreen Keyword, Design Teams & Focus, and more!
I’m still surprised we weren’t offered a dust refund when they changed Illidan to Xavius.
Illidan summoned elementals and Xavius summons demons.
they technically changed how the card fundamentally worked.
Korrak the Bloodrager
Where was this confirmed?
because every streamer and website I’ve seen has said it does NOT count as hk.
Beaststalker Tavish
Improved Freezing Trap makes the bounced minion cost 4 more (instead of 2)
Improved Explosive Trap deals 3 damage (instead of 2)
Improved Pack Tactics summons two 3/3 copies (instead of one 3/3 copy)
Improved Open the Cages summons 2 Animal Companions (instead of 1)
Improved Snake Trap summons 2/2 snakes (instead of 1/1 snakes)
Improved Ice Trap: when your opponent casts a spell, return it to their hand instead. It costs 2 more
New secret inadvertently revealed…
Ice Trap… 2 mana – Secret: when your opponent casts a spell, return it to their hand instead. It costs 1 more
Opponent’s battlecry goes off first.