3xZut's Comments
Mecha'thun Warrior - Rise of Shadows - #1 Legend (Babbelbox)
No offense but if he managed to reach top 1 he might have played against smart opponents too..
Spirit of the Rhino
Free trades incoming! I guess void ripper will still be a tzch card to deal with those spirits since some of them, this one included, can generate so much value if not answered the next turn they are summoned. And this one unlike others is easily playable with another minion to benefit right away from it.
With this card rush minions are literally a spell with a body attached
Mark of the Loa
Doesn’t seem that terrible, 2 3/2 for 2 is.okay, and choose one is flexible. The 2/4 taunt is a way to deal more damage with the void ripper
Linecracker
Synergy with rush is obvious, but maybe with taunt it could be good too, since i figured overkill can be triggered by your opponent trading into your overkill minion, right?
Captain Hooktusk
It seems people got accustomed to 6 mana ‘summon 7 1/5 with aunt’s or 10 mana ‘draws 5, heal five and summon a 5/5’, or again 4 mana ‘summon a 4 mana minion and heals for 6’.
That being said happy goul was trash too, nobody really understood why you would want to copy your opponent’s hand, switch deck, draw your entire deck and summon a 10/10 with deathrattle to win a game, or again brun all your under 3 mana.
Finally, and related to rogue I can’t remember people saying quest rogue would ve broken (when it got out) but rather ‘why would you want to play 4 times the same low cost minion this is such of loss of tempo’. Also, Sherazin had its day to, when underrated when released.
Just to say, give it time the potential is good, but it couldn’t cost 1 less within being too good in a odd rogue
Starfruit's #58 Legend Miracle Rogue (November 2018)
Myra unstable is such a good card. With the right timing it is very often a winning play rather than a losing one despite the fatigue.
In good matchups you might need it to close before it is too late, and in bad matchup well the makes win or not, lose but it doesn’t make you lose those games.
If someone has some comment about mulliganing MuE I am all ears.
Master's Call
It seems really great, most of the time ir can be 3 mana draw 3. It can create a new hunter archetype. And it is targeted draw since you get only special type of cards.
With this and the other spell to revive beasts that have died during your turn, they are.pushing dome kind of beast hunter. I am waiting for the new hero, and its hero power, hopefully with beast synergy.
People said that spell hunter.couldn’t be a thing when the legendary weapon got out, beast hunter seems to me an easier archetype to build.
Arcanosaur
Seems easily curvable with bonfire T5 or some plays with firefly, or even tar creeper and HP. I kinda feel like the condition if more easily fulfilled than duskbreaker.
It is a good way to delay a blizzard, or a kind of flamestrike in advance. And after Jaina a good way to heal.
Balanced indeed, probably on t5 it would be too good and would fit in odd mage which seems to be pushed with this extension. And t4 would be too good, or not given the more turn you have to wait the easier it becomes to trigger the battlecry
High Priest Thekal
I like the potential of it. Lifesteal cards will increase in value on such a deck, Lay on arms and the Tiger, with glass knight, the quest, and Lynessa and obviously the DK.
That’s a good antifatigue tool too, if tou get the opoortunity to heal back up.
But before screaming ‘control paladin is on its way’ it will need other tools to play against combo decks whether druids or shaman, or warlocks and that single card.if not enough to counter mechthun or togwaggle
Walk the Plank
According to the text it can end up destroying your own minions if they fill the condition, you can obviously play around it, but so does your opponent.
Tmh you need either to be ahead on board to make trades and targeting one or more ennmy minions or voluntarily as a trigger on deathrattle but necrium is better. Or, you dont have minions of your own (Kingbane) but then it’s random.
With prep you can develop a board after casting it, by without it as said above, Vilepine is better, and if single big threat are common in the meta, maybe you’d better run assassinate for 1 mana more.
Grave Horror
Oh yeah cheers, indeed those examples makes sense, I didn’t think of them.
Zamos' #1 Legend Twig Malygos Druid - Witchwood Post Nerf
Powerful deck, it does indeed rely on the draws, but I like not this case.you just need to adapt your play and eventually forget about your main win condition. I am not convinced by the kobold since it is really slow, but i get that it is a back up plan.
It.is fun to play though, I’m eager for tips on how to play this out of your Malygos win condition.
Pikuranio's Legend Benedictus Quest Priest (May 2018)
Its fun to play, mulligan is not obvious for me yet, especially against aggro, as the quest can be achieved quite easily and is a huge game changer.
Probably the list is to change in the few weeks to come if it becomes a good deck in the meta to come.
Benedictus is great after the quest is completed.
Fr0zen's Legend Big Recruit Warrior (May 2018)
Rotface is really good with warpath you clear the board AND develop your own.
The deck is interesting yet I feel like Hadronox Druid and Warlocks are frankly ahead.
It is better favored against aggro though, yet waiting for T5 or T6 to have minions on board can be quite weak versus a slightly above average start from the opponent.
I will defo give it a better try since I love the mechanic.
Overload Shaman (Alternative Version : Elementals)
Not bad in theory, I’m still not convinced by double ancestral and double echo. You might want to choose one based on whether you want battlecries or not. Especially playing Agatha you have a chance of getting one extra or the one you dont include.
IMO healing rain is essential, I would include it, along with a 2nd crushing hand (vs T4 Warlock giants), cuts could be on your T3 taunts, you have 5 that’s a lot, drakkary defender could be removed since you have earth elemental for the overload synergy and overloading 3 on T3 means you have nothing to play on T4, that’s a punishing blank turn against aggro which I believe the cars is leanr to counter.
Nice one, I’ll be looking at the page for some stats if you plan to update it 😉
Helps closing games I guess. DH spells are insanely good and discovery mechanism allows you to pick one according to your needs while limiting RNG. Plus the body is correct in the start of the game and 3 mana is flexible later on.