2xDouble30's Comments
Pogo v0.40 / "Balancing Act" (Season 53/Standard)
Yea, Academic Espionage can do that. Fal’dorei Strider doesn’t, though!
Miracle Rogue Deck List Guide - Boomsday - August 2018
Hi! I’m trying to un-Favorite this deck since, but I am unable to since the Favorite button doesn’t show up (I think they may be covered by the follow buttons or something). Please and thank you!
(It’s not too bad, but I like to use my favorites page to compare decks and it’s a bit annoying.)
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Thanks for the feedback, and I’m glad you’re enjoying the deck! 🙂
Marsh Dragon replacements… Spellbreakers could be really nice, if you’re getting shut out by Taunts. SI:7 if they’re trading into you with low-cost high-attack minions, so you can just ping those. I would not recommend Tar Creeper, mostly because we’re trying to maintain our speed, despite Tar Creeper being such a great defensive card. Since we have Saronite Chain Gangs, you could also mess around with Cobalt Scalebane, which would make you more stompy.
So in order: (1) Spellbreaker, (2) SI:7 Agent, and/or (3) Cobalt Scalebane. Try those out, and you could also do 1-ofs for the situational picks. I would maybe go -2 Marsh Drake, +1 Spellbreaker, +1 Cobalt Scalebane.
Good luck! I hope that ends up working out.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Oh true, point taken. Thanks, never thought about it like that, but it’s an undeniable cost.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Thanks for the props on both the write-up and the deck! I agree since the Tempo Rogue core is solid. Also, in my recent experiences, Marsh Drake and Sonya have been so impactful that they feel unfair when I play them.
Glad that the you’re having a good time with the deck. 🙂
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
That’s quite the luck with Lilian… so much that I was doubting what I knew, and had to test it out.
It looks like it still holds true, though: Lilian Voss will reshuffle your opponent’s class spells into other spells. (I chose spells from Hallucination, and had 3 Hunter spells in my hand before I dropped Lilian Voss, which she converted into different Hunter spells).
Here’s me wishing you good RNG sir.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Thanks so much for the kudos!
It’s refreshing to hear from someone who has been going through similar struggles. I’ve been doing some crazy things, but it really feels like Tess does better slapped onto a Tempo Rogue core more than anything else.
True about Face Collector, the Neutral pool nets you nothing with Tess—which is crucial to mention. An important thing to note with Tempo Rogue, though, is that we are usually not looking for too much from Tess’s Battlecry. Most of our cards try to squeeze as much tempo as we can with the mana from our earlier turns, and setting up a huge Tess usually involves giving up too much of that tempo. Tess is a reach card for us in this deck to give us that last push to victory. As a rule-of-thumb, if it’s starting to get tough to remember if all those class cards you played throughout the match are enough to give you that reach, you might be building your Tess up too much.
Back to how this relates to Face Collector: even just one class Legendary is huge (but I understand we might not even get that some games). In general, we’re not really looking to beat the Control decks at the long game, not with random cards, not in this meta. As Tempo, our window is clearly before that point and we’re looking to abuse our efficiency to close out the game within that window (and using Tess and Lich King should we fall a bit short). We are not trying to outdo the likes of Shudderwock and Bloodreaver Gul’dan (but occasionally we can, especially with some choice burgles).
Sorry for the wall ^, somehow I feel I wrote that more as a reminder to myself than as an answer to your question…
Anyhoos, I’ve actually played with a Lilian Voss in several of my earliest versions, and I must tell you that it does indeed reshuffle. It is just that sometimes it gets reshuffled to the same exact card, which might make it seem like nothing happened. lol One thing to keep in mind is that you still need to play the card, even if you reshuffle to something useful. So hopefully you didn’t need that spell on that very turn, as Lilian already takes up 4 mana for herself.
Thanks for all that opportunity to talk about those specific points! Happy laddering~
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Reckless Rocketeer works, albeit costing more, and has the added benefit of not having to worry about the 1/1s you summon for the opponent (Leeroy’s drawback). You could also opt for a faster option in Southsea Deckhand, which is still a good surprise burst outlet for your Cold Bloods and Shadowsteps. Southsea Deckhand also gives you the option to “machine-gun” enemy minions with a Sonya Shadowdancer loop, with how low-cost he is.
As for Witch’s Cauldron… dang. I’ve pondered on the idea once, when I saw an Odd Pally play it, but was turned off to the prospect because of the 0 attack. I didn’t think it would help with tempo much, but looking at it now I can see it being a “conversion tool.” Meaning if you can’t end the game quickly enough, you can trade your minions into your opponent’s (board reset?) and be left with a handful of spells (which probably includes lots of control/direct-damage spells), which Tess could repeat.
Though it may slow the deck down depending on what you replace, and you might suffer if you can’t get a good amount of minions on the board (though Fire Fly and Glacial Shard should help you out), Witch’s Cauldron could be quite nice.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Though, the second copy of Vilespine Slayer was really important for some games, so maybe just replace a Shadowstep for the Face Collector.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Seems really good, actually. I assume you meant Face Collector? (I’m judging based on the burgle option from HTD’s Tempo Rogue guide.)
The card gives us lots of value, especially with Tess. We also have the tools to slow the game down a bit. Versus control, Face Collector also give us an overwhelm option and some 2/2 bodies to chip at them or for them to waste their resources on. The card seems like a lot of fun, too.
I wouldn’t yet know what to replace though, as I don’t want to hurt any of the deck’s speed. Perhaps a Vilespine or a Shadowstep to mitigate some light anti-synergies.
Thanks for the suggestion!
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Even better (and faster), sir:
Marsh Drake is a 3 mana 5/4. But yea, the downside is rather large if you can’t get to the 2/1 Poisonous Drakeslayer because of a Taunt.
Backstab is an easy answer, if you have it. Glacial Shard can Freeze the Drakeslayer for a turn, and once your Marsh Drake can attack, depending on how big the Taunt is, you can use him to take out the Taunt, and then use your weapon or some sacrificeable minion to get rid of the Drakeslayer.
Also, keep an eye out for anything that can help with this problem when you cast Hallucination or summon Blink Fox.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Yea, especially Tempo Rogue running Keleseth. Not having Sap/Eviscerate almost forfeits our right to super quick wins, so it definitely tends to feel more Midrange/Beatdown, and Tess can be some good extra reach in that case.
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
I see. My actual knee-jerk was to remove one of the Minstrels, but I instead tried to keep in as much card draw as possible.
Good luck!
KeleTess Tempo Rogue v13.1 (Season 51/Standard)
Thank you!
Sprint is definitely tough to add, and Fire Fly is just so useful. But if I were to try to make it work, I would go:
-1 Fire Fly, -2 Hench-Clan Thug, -1 Vilespine Slayer
+2 Sprint, +2 Preparation
Getting rid of the Hench-Clan Thug pair makes it so that we don’t really have a reason to use our Hero Power, so we can instead use that mana to regain the tempo we temporarily gave up by playing all the cards we draw.
Getting rid of 1 Vilespine Slayer reduces our dependency on having a cheap Combo trigger. Sprint gives us material advantage, we’re more likely to draw our lone copy, and we can probably just run them over with our extra cards, possibly making an extra Vilespine Slayer redundant.
If you choose to go this route, be sure to look into adding Fal’dorei Striders to add power to your later-game tempo spikes. Preparation makes Fan of Knives and Vanish options, too. Vanish might be trickier though because of all the good Battlecries running around.
Tempo Rogue #2
Awesome, I might give primordial Drake a try then, despite my initial concerns about it being a bit top-heavy.
Also, a single Scalebane does seem like a good amount. 2 copies seem like a bit much, I’ve been noticing… though it’s nice to be annoying with summoning him again right after they’ve dealt with the first copy when you actually do have time.
Thanks for the response!
"Burgle Beats!" v.4.1
Hello MrTea!
I’ve gotten as high as Rank 12 this season, and have recently run against a seemingly endless stream of Control players (Warlock, Priest, Mage). Currently earning back my Rank 13 stars, and I can foresee hitting Rank 12 again, but we will see how far it can go.
Thank you for the question, and thank you for checking in!
Tempo Rogue #2
Has the Primordial Drake been helping much?
Also, with all these Taunts, I could see Cobalt Scalebane fitting nicely.
"Burgle Beats!" Kel/Tess Beatdown Rogue
I have, but the chance at getting Neutral Legendary minions, or even Rogue Legendaries (not even a real burgle!) steers me away. There’s definitely value to be had (a potential 4 casts with Shadowstep on Turn 10), but as a deck that’s not terribly focused on the late-game, I draw the line at the big 3 for this deck’s final pushes to victory: Tess, Lich King, and Hollow Valeera. Any more than that, and I’d probably drop Prince Keleseth and focus more on some type of Control (not necessarily Miracle) variant, likely with 2 Vanishes (great after a Hollow Valeera play) and maybe 1 Assasination.
As far as how Burgle we’re going with this deck, I have found myself cutting one copy of Blink Fox if I think it’s too much. If you’re trying to go even more, though, I’d sooner suggest Pick Pocket, especially since it’s a spell, so we can keep tempo if we Prep it.
If I really wanted to push it, I can see the usefulness of Face Collector versus other Rogues on the ladder (since “my opponent’s class” is my class as well, there is no burgling going on), since I have a chance of getting non-Rogue cards.
Thanks for the question. I hope I hit on what you were looking for somewhere there.
Thank you for the feedback.
I’ve also considered Seaforium Bomber, though in the end I decided that I can’t control my opponent’s draw, but as a tech choice versus Mecha-thun, it does seem rather wonderful.
As far as focus, I see what you’re saying with the themes, and I’ve though those at one point or another. I’m not convinced with going too hard with the Bounce concept in order to make Pogo work, and I feel like decks that aim for thinning tend to look like Miracle one way or another.
The last two versions I’ve played of this deck actually had Elven Minstrel and Vilespine Slayer, particularly a version based around Combo in order to stabilize board, which was my second most-promising concept (this one being the first), but I deemed Elven Minstrel and Vilespine Slayer too clunky for this deck, and instead aim to overwhelm with stats/incrementally creeping tempo advantage.
Thanks again.