Onyxia’s Lair mini-set has released earlier this week and it has made quite a substantial impact on the meta. The card that most (including me) have predicted to be more on a meme side turned out to be the most impactful card of the set. I’m, of course, talking about Kazakusan, which is mostly played in Druid, but also Warrior and Priest. Getting it out quickly can lead to a swift win, because the average power of treasures you get from it is much, much higher than something a regular deck can deal with. Faster decks have to rush them and slower decks need to run a Kazakusan of their own or have some other guaranteed win condition (like some sort of combo). Of course, the rise of Kazakusan has also lead to a lot of Aggro decks in the meta to punish them, especially the early, unoptimized builds. New ones got more defensive and better at dealing with Aggro, but it’s hard to say how everything will progress from now.
While Kazakusan is not exactly balanced (if you get the right treasures, you basically won the game), it looks like players mostly have fun playing it – at least for now. But I could see how the card can get tiring after a while.
Other than that, we didn’t really get any “new” decks. Some of them shifted in terms of power, others got some minor improvements, but that’s about it. I don’t really expect any balance changes for now, though. We might get SOME in 22.6, but I think that the next big meta change will come with the next expansion.
Below, you will find a full list of the Legend decks from last week, sorted by the highest placement.
If you want to see all of the current top meta decks, go to our Hearthstone Meta Tier List post!
If you’re looking for the best Wild Format decks, check out our Wild Meta Tier List!
Hearthstone Standard Legend Decks of the Week
- 0Provoke2
- 1Shield Slam2
- 2Bladestorm2
- 2Corsair Cache1
- 2Frozen Buckler2
- 2Minefield2
- 3Bulwark of Azzinoth1
- 3Heavy Plate2
- 4Onyxian Drake2
- 4Outrider’s Axe2
- 4Rancor2
- 5Brawl1
- 7Rokara, the Valorous1
- 10Shield Shatter2
- 0Provoke2
- 1Shield Slam2
- 2Bladestorm2
- 2Corsair Cache1
- 2Frozen Buckler2
- 2Minefield2
- 3Bulwark of Azzinoth1
- 3Heavy Plate2
- 4Onyxian Drake2
- 4Outrider’s Axe2
- 4Rancor2
- 5Brawl1
- 7Rokara, the Valorous1
- 10Shield Shatter2
- 0Provoke2
- 1Shield Slam2
- 2Bladestorm2
- 2Corsair Cache1
- 2Frozen Buckler2
- 2Minefield2
- 3Bulwark of Azzinoth1
- 3Heavy Plate2
- 4Onyxian Drake2
- 4Outrider’s Axe2
- 4Rancor2
- 5Brawl1
- 7Rokara, the Valorous1
- 10Shield Shatter2
- 1Arcane Shot2
- 1Wolpertinger2
- 1Wound Prey2
- 2Bloodseeker2
- 2Furious Howl2
- 2Quick Shot2
- 3Aimed Shot2
- 4Piercing Shot2
Hearthstone Wild Legend Decks of the Week
- 1Arcane Shot2
- 1Defend the Dwarven District1
- 1Flare2
- 1Hunter’s Mark2
- 1On the Hunt2
- 1Overwhelm2
- 1Tracking2
- 1Wound Prey2
- 2Bomb Toss2
- 2Dragonbane Shot2
- 2Furious Howl2
- 2Quick Shot2
- 2Rapid Fire2
- 3Aimed Shot2
- 3Kill Command1
- 4Dragonbane1
- 5Barak Kodobane1
- 1Animated Broomstick1
- 2Dirty Rat1
- 2Zephrys the Great1
- 3Brann Bronzebeard1
- 3Living Dragonbreath1
- 3Lord Barov1
- 3Zola the Gorgon1
- 4Blademaster Samuro1
- 5Loatheb1
- 5Zilliax1
- 6Battleground Battlemaster1
- 6Reno Jackson1
- 7Mutanus the Devourer1
- 8Varian, King of Stormwind1
- 9N’Zoth, God of the Deep1
- 10Lokholar the Ice Lord1
Leave a Reply
You must be logged in to post a comment.
Kazakusan could be an OK card if worked as a late game value in a Control shell but Druid can ABUSE of it and play as early as turn 5/6 and at that stage is GG. A nerf to 10-mana closes the door to other clases like Priest/Warrior to test the card while Druid could still use util rotation (hope no more RAMP next year!!)
Because of Lightning Bloom.
Same in Shaman Lightning Bloom plus coin enables Wildpaw Cavern on turn 1. Hard to deal with.
High potential for nerf. Either raising Kazakusan cost to 10 mana, or give a harder restriction such as, “If you played 2 dragons this game, discover treasures”, or removing some troublesome/easy win treasure from the pool.
For now, I’m guessing the most troublesome treasure is Locust. Removing it from treasure might prove useful. Dealing 14*4 times to face is too much, while also giving board threat.
The 2nd was probably Quel’delar. But the low chance of getting both part of weapon, and reducing total of treasure to 8 is already too high cost. Maybe just tick the weapon to 3/3 and deal 3, instead of 4/4 and deal 4. Honestly, I’m also getting tired of seeing Kazakusan in every match.
I already hate Kazakusan. 3 reasons. 1. waiting for your opponent to choose cards. 2. knowing it’s game over you still don’t concede immediately hoping he got unlucky with the offered cards. 3. here we go again another Kazakusan please no more stop this madness.