Rise of Shadows it out for nearly 2 weeks now! We’ve skipped a Sunday Top Legend decks post last weekend since we’ve been adding them to the general compilation post and making separate standout decks roundups. But we’re back!
When it comes to the meta in general, it’s actually quite varied and all of the archetypes are present (Aggro, Midrange, Control & Combo). Obviously, we have significantly less decks that are viable than a month ago, because we’re right after a major rotation, and some of the ones we DO have are stronger than others. I would also not recommend going all-in on any deck yet, because even if the best decks will remain the same (which is probably the case for ones like Tempo Rogue or Control Warrior), the lists themselves might vary a bit.
Below, you will find a full list of the Legend decks from last week, sorted by the highest placement.
If you want to see all of the current top meta decks, go to our Hearthstone Meta Tier List post!
If you’re looking for the best Wild Format decks, check out our Wild Meta Tier List!
Thanks for all of your hard work tracking the meta!
If CW will become more prominent, tech like Mecha‘thun and Hakkar become very valuable. Atm I prefer countering them with highly aggressive decks. Like this I do not waste any time.
2 games played -> warrior vs warrior -> 2 draws -> ~1,5 hours later -> hearthstone 2019.
Archivist Elysiana was a mistake.
Yeah, I like long games that go to fatigue from time to time, but playing CW on ladder is not fun in the current state IMO :/
Agreed, the combination of Control Warrior’s armor gain, value generation and the power of its defensive cards can make it feel futile to try and kill them over a long game.
When I play Control Warlock vs. Control Warrior, play Jaraxxus on turn 9, and 10 infernals and 10 turns later I’m losing the value battle because he keeps getting Omega Devastators and Dyn-o-Matics from his Omega Assemblies and Dr. Boom hero power, it feels a bit too much.
Long, grindy games can be a lot of fun every now and then, but the defensive nature of cards like Dyn-o-Matic and Omega Devastator, plus the relative absence of powerful lategame threats, makes it so that Control Warrior’s most reliable win condition is fatigue damage- that, and their opponents conceding, knowing they’re not winning the attrition battle.